Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
An interesting bit of metagaming
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="johnsemlak" data-source="post: 1988870" data-attributes="member: 7233"><p>So last session me and my party (of which I am a level 5 wizard/5 frost mage with the teleport spell) are at this icy castle inhabited by this sorceror who is keeping some people prisoner. We had scouted the passages of the castle using various techniqes (a rogue scouting, arcane eye spell), and planned on using a teleport spell to appear in the castle somewhere and hopefully surprise the sorceror.</p><p></p><p>We had pretty thoroughly scouted the tunnels of the castle (it was a relatively small, one level/one page affair), and we knew its layout, but weren't sure where the sorceror was. </p><p></p><p>At this point, the DM let us look at the map of the castle, since we scouted it thoroughly and it din't have any secret doors or such. The map had the room numbers on it but otherwise didn't give away much else.</p><p></p><p>We agreed that the room numbered '10A' looked like the best place to teleport to.</p><p></p><p>Then I said, out of character, <em><strong>'Do we really want to teleport to a room with a number like 10A?'</strong></em> Might that be more dangerous than a room with a number like '9'?</p><p></p><p>After a few chuckles, we reasoned that actually 10A would be a good number to teleport to, since it most likely be some sort of treasure room. It might contain a trap, but unlikely a powerful monster.</p><p></p><p>Well, anyway, the contents of the room weren't quite what we predicted, and a massive battle ensued that claimed the lives of one of our party members. But I stand by the reasoning. If you teleport into a fortress, a room with letter at the end of its number ought to be safe.</p></blockquote><p></p>
[QUOTE="johnsemlak, post: 1988870, member: 7233"] So last session me and my party (of which I am a level 5 wizard/5 frost mage with the teleport spell) are at this icy castle inhabited by this sorceror who is keeping some people prisoner. We had scouted the passages of the castle using various techniqes (a rogue scouting, arcane eye spell), and planned on using a teleport spell to appear in the castle somewhere and hopefully surprise the sorceror. We had pretty thoroughly scouted the tunnels of the castle (it was a relatively small, one level/one page affair), and we knew its layout, but weren't sure where the sorceror was. At this point, the DM let us look at the map of the castle, since we scouted it thoroughly and it din't have any secret doors or such. The map had the room numbers on it but otherwise didn't give away much else. We agreed that the room numbered '10A' looked like the best place to teleport to. Then I said, out of character, [I][B]'Do we really want to teleport to a room with a number like 10A?'[/B][/I] Might that be more dangerous than a room with a number like '9'? After a few chuckles, we reasoned that actually 10A would be a good number to teleport to, since it most likely be some sort of treasure room. It might contain a trap, but unlikely a powerful monster. Well, anyway, the contents of the room weren't quite what we predicted, and a massive battle ensued that claimed the lives of one of our party members. But I stand by the reasoning. If you teleport into a fortress, a room with letter at the end of its number ought to be safe. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
An interesting bit of metagaming
Top