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General Tabletop Discussion
*TTRPGs General
An Interesting Comparison Between Approaches
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<blockquote data-quote="Redcrow" data-source="post: 5374011" data-attributes="member: 94827"><p>I don't have a problem with players taking a bit of narrative license so long as there are some understood guidelines and boundaries to whatever they may add to the scene. I think more players would be willing to add some narrative input if there were some type of codified guidelines/boundaries of what is acceptable for a player to add.</p><p> </p><p>I try to encourage players to add a bit of narrative to their characters adding in details when/where appropriate to help everyone better visualize them. Typically, I think most games begin with each player giving a brief description of their character as they are introduced and shortly after those details are forgotten. By reaffirming those details from time to time can help to maintain a better visual image of the character and the scene.</p><p> </p><p>Additionally I try to use and encourage the use of 3rd person when narrating PCs/NPCs. When the player sitting to my left says something like "I draw my sword", its a little more difficult for me to envision the character instead of the player performing the action. By using a 3rd person narrative "Hank draws his sword", its much easier for me to conjure up an image of the character. It may seem a trivial difference, but it has really changed my games for the better since I began using it. I also think it is a little easier to add narrative elements to the character when describing things in the 3rd person. YMMV.</p></blockquote><p></p>
[QUOTE="Redcrow, post: 5374011, member: 94827"] I don't have a problem with players taking a bit of narrative license so long as there are some understood guidelines and boundaries to whatever they may add to the scene. I think more players would be willing to add some narrative input if there were some type of codified guidelines/boundaries of what is acceptable for a player to add. I try to encourage players to add a bit of narrative to their characters adding in details when/where appropriate to help everyone better visualize them. Typically, I think most games begin with each player giving a brief description of their character as they are introduced and shortly after those details are forgotten. By reaffirming those details from time to time can help to maintain a better visual image of the character and the scene. Additionally I try to use and encourage the use of 3rd person when narrating PCs/NPCs. When the player sitting to my left says something like "I draw my sword", its a little more difficult for me to envision the character instead of the player performing the action. By using a 3rd person narrative "Hank draws his sword", its much easier for me to conjure up an image of the character. It may seem a trivial difference, but it has really changed my games for the better since I began using it. I also think it is a little easier to add narrative elements to the character when describing things in the 3rd person. YMMV. [/QUOTE]
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