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*TTRPGs General
An interesting method of group chargen - My players stay out
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<blockquote data-quote="Hussar" data-source="post: 4445787" data-attributes="member: 22779"><p>Extra connections aren't really a problem IMO. You might have to step in to make sure that no one is left out though. </p><p></p><p></p><p></p><p>Well, I don't really see how you can have an Ubercard since nothing in the cards carry any real mechanical differences. As far as agree on sharing, well, you only have to include something from the card, and that something has to touch on another player. You don't have to share the exact same things though.</p><p></p><p></p><p></p><p>That's up to the players to work out honestly. They need to come up with a way that the wizard and the warrior apply to a shared history.</p><p></p><p></p><p></p><p>Tarot might work, but, too bland for my taste TBH. There is no "right" or "wrong" interpretations in this, so, trying to force that would negate a lot of player creativity.</p><p></p><p>To give an example, I might have the following two cards in my hand:</p><p></p><p><img src="http://img.photobucket.com/albums/v79/Fuiche/Backgrounders/BLODPET1-250.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><img src="http://img.photobucket.com/albums/v79/Fuiche/Backgrounders/BRAAAWL1-250.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>I add the ideas to my background that I had some sort of blood brother in my past, and I once had an unfortunate encounter with a minotaur.</p><p></p><p>If someone trades the Bloodpet card from me, maybe he becomes my blood brother. Or perhaps he's a friend of my blood brother. Or perhaps he takes the necromancer line and works with it somehow - maybe he witnessed the death of my blood brother at the hands of a necromancer. Whatever.</p><p></p><p>Like I said, this is not a quick thing. It is going to take a bit of back and forth, give and take to get things going.</p><p></p><p>The problem I have with letting the players make backgrounds in a vaccuum, is you wind up with a group with absolutely no links to each other and completely conflicting goals. That's why I'm trying this.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4445787, member: 22779"] Extra connections aren't really a problem IMO. You might have to step in to make sure that no one is left out though. Well, I don't really see how you can have an Ubercard since nothing in the cards carry any real mechanical differences. As far as agree on sharing, well, you only have to include something from the card, and that something has to touch on another player. You don't have to share the exact same things though. That's up to the players to work out honestly. They need to come up with a way that the wizard and the warrior apply to a shared history. Tarot might work, but, too bland for my taste TBH. There is no "right" or "wrong" interpretations in this, so, trying to force that would negate a lot of player creativity. To give an example, I might have the following two cards in my hand: [IMG]http://img.photobucket.com/albums/v79/Fuiche/Backgrounders/BLODPET1-250.jpg[/IMG][IMG]http://img.photobucket.com/albums/v79/Fuiche/Backgrounders/BRAAAWL1-250.jpg[/IMG] I add the ideas to my background that I had some sort of blood brother in my past, and I once had an unfortunate encounter with a minotaur. If someone trades the Bloodpet card from me, maybe he becomes my blood brother. Or perhaps he's a friend of my blood brother. Or perhaps he takes the necromancer line and works with it somehow - maybe he witnessed the death of my blood brother at the hands of a necromancer. Whatever. Like I said, this is not a quick thing. It is going to take a bit of back and forth, give and take to get things going. The problem I have with letting the players make backgrounds in a vaccuum, is you wind up with a group with absolutely no links to each other and completely conflicting goals. That's why I'm trying this. [/QUOTE]
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An interesting method of group chargen - My players stay out
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