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<blockquote data-quote="Riastlin" data-source="post: 5981156" data-attributes="member: 94022"><p>My go to explanation (though I've rarely needed it) has been that encounter and daily powers are predicated on certain "openings" that allow for said attack to work, and that these types of opening just don't come along all that after. Note this is different than "Well, mechanically, it would be a good time for me to use Blunder, but alas I already used it." Rather its "Blunder requires that the target be distracted in just the right way, and turned just so, in order for it to work. Once it happens, and the enemies see the result, they are much more wary of the bard."</p><p></p><p>/shrug</p><p></p><p>As for the OP, it does sound as though you may be having an issue with healing word and such being recovered. The suggestions above are good and I think particularly good in the case of healing word. The thing to keep in mind is that the math was set up on the assumption that healers would only get X number of healing word uses per fight. </p><p></p><p>That being said, some other options might include not letting the party take a lot of extended rests. If the cleric is spamming healing word, then the party is going to start burning through surges pretty quickly. Keep the fights coming and eventually even an "easy" fight is going to be a challenge since the cleric's healing word won't help. Also, if you are not already doing so, start focusing fire. This is particularly appropriate when dealing with "intelligent" monsters. I know that my players always struggle more when they spread out their attacks, or focus on the wrong target first. By the same token, most of my character deaths have come as a result of focused fire. Healing word doesn't work if the PC is already dead. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Riastlin, post: 5981156, member: 94022"] My go to explanation (though I've rarely needed it) has been that encounter and daily powers are predicated on certain "openings" that allow for said attack to work, and that these types of opening just don't come along all that after. Note this is different than "Well, mechanically, it would be a good time for me to use Blunder, but alas I already used it." Rather its "Blunder requires that the target be distracted in just the right way, and turned just so, in order for it to work. Once it happens, and the enemies see the result, they are much more wary of the bard." /shrug As for the OP, it does sound as though you may be having an issue with healing word and such being recovered. The suggestions above are good and I think particularly good in the case of healing word. The thing to keep in mind is that the math was set up on the assumption that healers would only get X number of healing word uses per fight. That being said, some other options might include not letting the party take a lot of extended rests. If the cleric is spamming healing word, then the party is going to start burning through surges pretty quickly. Keep the fights coming and eventually even an "easy" fight is going to be a challenge since the cleric's healing word won't help. Also, if you are not already doing so, start focusing fire. This is particularly appropriate when dealing with "intelligent" monsters. I know that my players always struggle more when they spread out their attacks, or focus on the wrong target first. By the same token, most of my character deaths have come as a result of focused fire. Healing word doesn't work if the PC is already dead. :p [/QUOTE]
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