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General Tabletop Discussion
*Pathfinder & Starfinder
An Interesting Variation on Skills
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<blockquote data-quote="Li Shenron" data-source="post: 3375417" data-attributes="member: 1465"><p>Usually I'm very much against variants that boosts the number of skills in which the characters are good, I'm even against shelling out more skill points than in 3.0, and I think that this UA variant goes way beyond my taste.</p><p></p><p>But then, contrary of what designers and players say, I think this variant is quite good for a group that doesn't use skills very often. In that case the players will occasionally need a skill and will ask themselves "who's good at this?": most likely there will be a couple of PC with that class skill, so they'll simply let the one with best bonus do the task. In some cases, no one will have that skill, and they will just have to workaround the task.</p><p></p><p>I think that there are problems instead if the group is actually more interested in skills since the start. This is for example our group's case. It might seem great at first sight, but then it actually makes character design a lesser challenge (although not everyone like it to be).</p><p></p><p>Some possible things to watch out for:</p><p></p><p>- Two characters of the same class in the group: this automatically means that the better character do all the job, and the other don't. Think of two Rogues, one of which ends up being 1-2 levels higher for some reason: the best Rogue will search for traps and disarm them, no reason for the second to do that (except weird circumstances like 1st rogue being unavailable).</p><p>Normal: two characters of the same class usually select at least SOME different class skills</p><p></p><p>- A character selects some "bonus skills" like you said: this is ok only if either (1) the skill is reactive (Listen, Spot), or (2) the skill can be done in parallel with others (Knowledge: 2 rolls better than 1). But if you choose someone else's "stick", one of the two characters will never use it (ex. Bluff, Diplomacy, Search, Disable Device...).</p><p></p><p>- A multiclass characters may steal everybody's "stick"</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 3375417, member: 1465"] Usually I'm very much against variants that boosts the number of skills in which the characters are good, I'm even against shelling out more skill points than in 3.0, and I think that this UA variant goes way beyond my taste. But then, contrary of what designers and players say, I think this variant is quite good for a group that doesn't use skills very often. In that case the players will occasionally need a skill and will ask themselves "who's good at this?": most likely there will be a couple of PC with that class skill, so they'll simply let the one with best bonus do the task. In some cases, no one will have that skill, and they will just have to workaround the task. I think that there are problems instead if the group is actually more interested in skills since the start. This is for example our group's case. It might seem great at first sight, but then it actually makes character design a lesser challenge (although not everyone like it to be). Some possible things to watch out for: - Two characters of the same class in the group: this automatically means that the better character do all the job, and the other don't. Think of two Rogues, one of which ends up being 1-2 levels higher for some reason: the best Rogue will search for traps and disarm them, no reason for the second to do that (except weird circumstances like 1st rogue being unavailable). Normal: two characters of the same class usually select at least SOME different class skills - A character selects some "bonus skills" like you said: this is ok only if either (1) the skill is reactive (Listen, Spot), or (2) the skill can be done in parallel with others (Knowledge: 2 rolls better than 1). But if you choose someone else's "stick", one of the two characters will never use it (ex. Bluff, Diplomacy, Search, Disable Device...). - A multiclass characters may steal everybody's "stick" [/QUOTE]
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An Interesting Variation on Skills
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