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An invisible maze
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<blockquote data-quote="Davachido" data-source="post: 5317746" data-attributes="member: 85919"><p>Well it will be easier to know where the end point of the maze is, how they get to said endpoint will be difficult however as I'm sure the players will constantly get blindsighted and go directly for the goal if they are getting close enough. One thing that will be quite difficult for the players (unless they draw a map) is back tracking as obviously they can't see any landmarks along the walls and such.</p><p></p><p>Another complication is of course if there are any opponents in the maze with them, usually the players won't be able to notice them until they get close in a normal maze but since the walls are invisible the players can clearly see their opponents but how far/near are they? Do the opponents know how to navigate the maze and get to the players to cause them trouble? Are the blocking a vital path to get out? This can put some pressure on the players to solve the maze quickly.</p><p></p><p>As for what solutions you might expect ... I actually ran a small dungeon like this. This was in a D&D game (yes game specific I know but it gives you an idea of what the players were capable of doing), the players approached the situation with some funny solutions.</p><p></p><p>To set the scene, it was an invisible maze (the floors were invisible too, and the dungeon was in the sky), it had a couple of pit falls and standard pressure point traps such as moving walls. </p><p></p><p>The players first order of business was to find out where there were some pit falls were, they proceeded to unload a handy haversack worth of items onto the floor Indiana Jones style. They used sandwiches instead of rocks however. </p><p></p><p>The players then tried to find openings, which was done simply by placing their hands on the walls and moved along it until they fell through. They then got the ranger to shoot in different directions to see how far each of the tunnels were. Shortly after mapping out a general idea of how big the tunnels were they sent a bunch of summoned creatures to trigger any traps that might be there and cautiously continued onwards.</p></blockquote><p></p>
[QUOTE="Davachido, post: 5317746, member: 85919"] Well it will be easier to know where the end point of the maze is, how they get to said endpoint will be difficult however as I'm sure the players will constantly get blindsighted and go directly for the goal if they are getting close enough. One thing that will be quite difficult for the players (unless they draw a map) is back tracking as obviously they can't see any landmarks along the walls and such. Another complication is of course if there are any opponents in the maze with them, usually the players won't be able to notice them until they get close in a normal maze but since the walls are invisible the players can clearly see their opponents but how far/near are they? Do the opponents know how to navigate the maze and get to the players to cause them trouble? Are the blocking a vital path to get out? This can put some pressure on the players to solve the maze quickly. As for what solutions you might expect ... I actually ran a small dungeon like this. This was in a D&D game (yes game specific I know but it gives you an idea of what the players were capable of doing), the players approached the situation with some funny solutions. To set the scene, it was an invisible maze (the floors were invisible too, and the dungeon was in the sky), it had a couple of pit falls and standard pressure point traps such as moving walls. The players first order of business was to find out where there were some pit falls were, they proceeded to unload a handy haversack worth of items onto the floor Indiana Jones style. They used sandwiches instead of rocks however. The players then tried to find openings, which was done simply by placing their hands on the walls and moved along it until they fell through. They then got the ranger to shoot in different directions to see how far each of the tunnels were. Shortly after mapping out a general idea of how big the tunnels were they sent a bunch of summoned creatures to trigger any traps that might be there and cautiously continued onwards. [/QUOTE]
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