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General Tabletop Discussion
Publishing Business & Licensing
An IP lawyer just broke down the new OGL draft (v1.2)
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<blockquote data-quote="Aspirinsmurf" data-source="post: 8910169" data-attributes="member: 98748"><p>Do you think this situation arose because of the OGL 1.0a? I've heard several people vaguely allude to this being the case, but they never really present a coherent reasoning.</p><p></p><p>Nobody was forced to employ that license. And D&D was the biggest brand before 2000 too. Vampire the Masquerade had some real traction in the 90s, but I don't think this was so much because they were capturing market share from D&D. They expanded the player pool by tapping into new markets.</p><p></p><p>I guess you could argue that the OGL meant that Paizo didn't go with an original system back when they first launched Pathfinder. But I'm not sure they would have even considered releasing a directly competing product if they didn't have the OGL. I think it's way more likely that they would have begrudgingly accepted the GSL and kept making supplements and adventure paths for D&D 4th edition instead. Or even gone rogue with "knock-off", unlicensed supplements - possibly exposing themselves to the silly type of IP lawsuits that tend leave both parties broke and dissatisfied.</p></blockquote><p></p>
[QUOTE="Aspirinsmurf, post: 8910169, member: 98748"] Do you think this situation arose because of the OGL 1.0a? I've heard several people vaguely allude to this being the case, but they never really present a coherent reasoning. Nobody was forced to employ that license. And D&D was the biggest brand before 2000 too. Vampire the Masquerade had some real traction in the 90s, but I don't think this was so much because they were capturing market share from D&D. They expanded the player pool by tapping into new markets. I guess you could argue that the OGL meant that Paizo didn't go with an original system back when they first launched Pathfinder. But I'm not sure they would have even considered releasing a directly competing product if they didn't have the OGL. I think it's way more likely that they would have begrudgingly accepted the GSL and kept making supplements and adventure paths for D&D 4th edition instead. Or even gone rogue with "knock-off", unlicensed supplements - possibly exposing themselves to the silly type of IP lawsuits that tend leave both parties broke and dissatisfied. [/QUOTE]
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An IP lawyer just broke down the new OGL draft (v1.2)
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