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General Tabletop Discussion
*Dungeons & Dragons
An issue with the Tavern Brawler feat
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<blockquote data-quote="ccooke" data-source="post: 6499591" data-attributes="member: 6695890"><p>Except that the rules say otherwise. </p><p>The rules explicitly say that if an object resembles an actual weapon, it can be treated as that weapon.</p><p>The rules also say that "At the DM’s option, a character proficient with a weapon can use a similar object as if it were that weapon and use his or her proficiency bonus."</p><p></p><p>I'm saying that if a character without proficiency picks up a greatsword and asks me how they can use it, then I would say: "Well, you can use it as a greatsword, but you don't get to add your proficiency bonus to it. You're proficient with simple weapons, though, so I guess you could pretend that it's a sharpened club - you can use your proficiency, but you'll only do 1d8 damage because you're treating it as a two-handed club".</p><p></p><p>Now, this relies on GM discretion - you might decide that a greatsword can't be used as a club. I happen to disagree with you, but both of these are rulings. The rules themselves support both our interpretations. My point in this thread is that this creates an interaction that could cause the Tavern Brawler to be used in an overly broad manner at the table, and thus spending a while thinking about it now and getting an interpretation of the feat that's good but not <strong>too</strong> good could save a lot of stress sometime later, when some player makes assumptions.</p><p> </p><p></p><p></p><p>Yeah, I love grappling and shoving in 5e. Pretty well balanced, extremely useful and they give martial characters stuff they can reliably do in combat that isn't just attacking.</p></blockquote><p></p>
[QUOTE="ccooke, post: 6499591, member: 6695890"] Except that the rules say otherwise. The rules explicitly say that if an object resembles an actual weapon, it can be treated as that weapon. The rules also say that "At the DM’s option, a character proficient with a weapon can use a similar object as if it were that weapon and use his or her proficiency bonus." I'm saying that if a character without proficiency picks up a greatsword and asks me how they can use it, then I would say: "Well, you can use it as a greatsword, but you don't get to add your proficiency bonus to it. You're proficient with simple weapons, though, so I guess you could pretend that it's a sharpened club - you can use your proficiency, but you'll only do 1d8 damage because you're treating it as a two-handed club". Now, this relies on GM discretion - you might decide that a greatsword can't be used as a club. I happen to disagree with you, but both of these are rulings. The rules themselves support both our interpretations. My point in this thread is that this creates an interaction that could cause the Tavern Brawler to be used in an overly broad manner at the table, and thus spending a while thinking about it now and getting an interpretation of the feat that's good but not [B]too[/B] good could save a lot of stress sometime later, when some player makes assumptions. Yeah, I love grappling and shoving in 5e. Pretty well balanced, extremely useful and they give martial characters stuff they can reliably do in combat that isn't just attacking. [/QUOTE]
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An issue with the Tavern Brawler feat
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