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An issue with the Tavern Brawler feat
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<blockquote data-quote="Timotheos55000" data-source="post: 6500129" data-attributes="member: 6788861"><p>To me, the "intent" of the Tavern Brawler feat is very apparent when you look at the 'improvised weapons' entry on pages 147 and 148 of the PHB.</p><p></p><p>Improvised Weapons</p><p></p><p>Sometimes characters don’t have their weapon s and </p><p>have to attack with whatever is close at hand. An </p><p>improvised weapon includes any object you can wield </p><p>in one or two hands, such as broken glass, a table leg, a </p><p>frying pan, a wagon wheel, or a dead goblin.</p><p>In many cases, an improvised weapon is similar </p><p>to an actual weapon and can be treated as such. For </p><p>example, a table leg is akin to a club. At the DM’s option, </p><p>a character proficient with a weapon can use a similar </p><p>object as if it were that weapon and use his or her </p><p>proficiency bonus.</p><p></p><p>An object that bears no resemblance to a weapon </p><p>deals 1d4 damage (the DM assigns a damage type </p><p>appropriate to the object). If a character uses a ranged </p><p>weapon to make a melee attack, or throws a melee </p><p>weapon that does not have the thrown property, it also </p><p>deals 1d4 damage. An improvised thrown weapon has a </p><p>normal range o f 20 feet and a long range of 60 feet.</p><p></p><p>If a DM rules that a table leg is similar enough to a club, it IS a club. A dead goblin or some poor sap's severed arm though do not resemble any other weapons per the game rules and as such are considered improvised weapons and deal only 1d4. Tavern Brawler allows a character to apply their proficiency bonus to arms, bodies, and mugs.</p></blockquote><p></p>
[QUOTE="Timotheos55000, post: 6500129, member: 6788861"] To me, the "intent" of the Tavern Brawler feat is very apparent when you look at the 'improvised weapons' entry on pages 147 and 148 of the PHB. Improvised Weapons Sometimes characters don’t have their weapon s and have to attack with whatever is close at hand. An improvised weapon includes any object you can wield in one or two hands, such as broken glass, a table leg, a frying pan, a wagon wheel, or a dead goblin. In many cases, an improvised weapon is similar to an actual weapon and can be treated as such. For example, a table leg is akin to a club. At the DM’s option, a character proficient with a weapon can use a similar object as if it were that weapon and use his or her proficiency bonus. An object that bears no resemblance to a weapon deals 1d4 damage (the DM assigns a damage type appropriate to the object). If a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage. An improvised thrown weapon has a normal range o f 20 feet and a long range of 60 feet. If a DM rules that a table leg is similar enough to a club, it IS a club. A dead goblin or some poor sap's severed arm though do not resemble any other weapons per the game rules and as such are considered improvised weapons and deal only 1d4. Tavern Brawler allows a character to apply their proficiency bonus to arms, bodies, and mugs. [/QUOTE]
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