Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
An issue with the Tavern Brawler feat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Iosue" data-source="post: 6500141" data-attributes="member: 6680772"><p>Yes, the point of the Tavern Brawler feat is that they've gotten so good at using their hands that they don't need a weapon, but if they pick something up to use as a weapon, they're pretty skilled with that.</p><p></p><p>Remember, the Tavern Brawler isn't generally brawling with adventurers -- he's brawling with town drunks and commoner good ol' boys. Those guys do 1 point of damage with their fists and if they pick up an improvised weapon they do 1d4, but get no proficiency. The Tavern Brawler, OTOH, can do as much damage with his fists as they can do with weapons, and use improvised weapons more skillfully. But he's still a Tavern Brawler, not medieval fantasy Jason Bourne.</p><p></p><p>If I'm an adventurer facing a Tavern Brawler, I'm not worried about his use of improvised weapons -- that's still relatively course and unrefined. I'm worried about his punching and grappling skills -- the things he's really honed brawling in taverns.</p><p></p><p></p><p>Someone able to pick up a table and hit someone with it has such incredible strength that, yeah, I think the benefit of hitting me with a table is probably negligible to punching me in the face.</p><p></p><p></p><p>Damage scales with size.</p><p></p><p></p><p>Sure. But if someone can swing a bow at an enemy they can swing a sword. Now, they don't know how to hold and swing a sword so that the edge always hits the enemy. They don't have a good grasp of the ideal distance for the sword. When they swing they telegraph the blow more than a skilled swordsman does. So this all affects the effectiveness of their attack with the sword (represented by damage). But they do know how to put a weapon on target; they aren't swinging wildly. So they get the prof. bonus.</p><p></p><p></p><p></p><p>It's a trade off. You can attempt to use a non-proficient weapon like that weapon, and get that weapon's damage. But you're not really good at using that weapon AS that weapon, so you don't get the proficiency bonus. Or, you can say, forget that fancy fighting stuff -- I'm going to use this thing like I did when I fought Bobby Joe Aragorn and his buddies with a two-by-four. Then you get proficiency, but not the damage.</p></blockquote><p></p>
[QUOTE="Iosue, post: 6500141, member: 6680772"] Yes, the point of the Tavern Brawler feat is that they've gotten so good at using their hands that they don't need a weapon, but if they pick something up to use as a weapon, they're pretty skilled with that. Remember, the Tavern Brawler isn't generally brawling with adventurers -- he's brawling with town drunks and commoner good ol' boys. Those guys do 1 point of damage with their fists and if they pick up an improvised weapon they do 1d4, but get no proficiency. The Tavern Brawler, OTOH, can do as much damage with his fists as they can do with weapons, and use improvised weapons more skillfully. But he's still a Tavern Brawler, not medieval fantasy Jason Bourne. If I'm an adventurer facing a Tavern Brawler, I'm not worried about his use of improvised weapons -- that's still relatively course and unrefined. I'm worried about his punching and grappling skills -- the things he's really honed brawling in taverns. Someone able to pick up a table and hit someone with it has such incredible strength that, yeah, I think the benefit of hitting me with a table is probably negligible to punching me in the face. Damage scales with size. Sure. But if someone can swing a bow at an enemy they can swing a sword. Now, they don't know how to hold and swing a sword so that the edge always hits the enemy. They don't have a good grasp of the ideal distance for the sword. When they swing they telegraph the blow more than a skilled swordsman does. So this all affects the effectiveness of their attack with the sword (represented by damage). But they do know how to put a weapon on target; they aren't swinging wildly. So they get the prof. bonus. It's a trade off. You can attempt to use a non-proficient weapon like that weapon, and get that weapon's damage. But you're not really good at using that weapon AS that weapon, so you don't get the proficiency bonus. Or, you can say, forget that fancy fighting stuff -- I'm going to use this thing like I did when I fought Bobby Joe Aragorn and his buddies with a two-by-four. Then you get proficiency, but not the damage. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
An issue with the Tavern Brawler feat
Top