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An issue with the Tavern Brawler feat
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<blockquote data-quote="CapnZapp" data-source="post: 6500662" data-attributes="member: 12731"><p>Thank you for asking why! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>At least in my game, in order for me to truly encourage the tavern brawler to leave his greataxe at home, and come up with fanciful inventive and fun description on how to use the items in the tavern in actual combats, combats you actually play out using the full combat rules and not just "flavor fights" like "I got into a barroom brawl yesterday and beat up five drunks and a dwarf" (which don't need to be played out round by round)...</p><p></p><p>...he needs to do comparable damage. The challenge is to continously impress me with colourful descriptions on how to use chandeliers, bar stools, peg legs, beer kegs, coils of rope or passed out drunkards as actual weaponry when death cultists break out the cellar, or when confronting the cannibal halfling management, or when the Questgiver turns out to be a demon disguised as the pointy-hatted wizard... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>For the player to realistically use this aspect of Tavern Brawler we need to see at least d8 damage, with the occasional d10 or 2d6. Otherwise, why bother? Why not simply bring old Murderdeath Killaxe to the tavern and skip improvised weapons altogether?</p><p></p><p>Do note that being generous this way is something I restrict to characters with the Tavern Brawl feat that already have all proficiencies in the game. It is not unbalanced in the slightest to allow a Barbarian Brawler to use a portrait of Crying Child as a 2d6 maul, <em>since he can do that already</em>. The win is: he doesn't need to describe how he brings his maul to the inn! He can be completely bad ass anyway!</p><p></p><p>So it isn't that you must allow this part of the feat, only that you don't lose anything (for fear of imbalance). On the contrary - I would say this use case is the most attractive and colorful part of Tavern Brawling.</p><p></p><p>So my question isn't why? <strong>It is why not?</strong> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6500662, member: 12731"] Thank you for asking why! :) At least in my game, in order for me to truly encourage the tavern brawler to leave his greataxe at home, and come up with fanciful inventive and fun description on how to use the items in the tavern in actual combats, combats you actually play out using the full combat rules and not just "flavor fights" like "I got into a barroom brawl yesterday and beat up five drunks and a dwarf" (which don't need to be played out round by round)... ...he needs to do comparable damage. The challenge is to continously impress me with colourful descriptions on how to use chandeliers, bar stools, peg legs, beer kegs, coils of rope or passed out drunkards as actual weaponry when death cultists break out the cellar, or when confronting the cannibal halfling management, or when the Questgiver turns out to be a demon disguised as the pointy-hatted wizard... :) For the player to realistically use this aspect of Tavern Brawler we need to see at least d8 damage, with the occasional d10 or 2d6. Otherwise, why bother? Why not simply bring old Murderdeath Killaxe to the tavern and skip improvised weapons altogether? Do note that being generous this way is something I restrict to characters with the Tavern Brawl feat that already have all proficiencies in the game. It is not unbalanced in the slightest to allow a Barbarian Brawler to use a portrait of Crying Child as a 2d6 maul, [I]since he can do that already[/I]. The win is: he doesn't need to describe how he brings his maul to the inn! He can be completely bad ass anyway! So it isn't that you must allow this part of the feat, only that you don't lose anything (for fear of imbalance). On the contrary - I would say this use case is the most attractive and colorful part of Tavern Brawling. So my question isn't why? [B]It is why not?[/B] :) [/QUOTE]
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