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<blockquote data-quote="Snowy" data-source="post: 2153189" data-attributes="member: 20465"><p>The Sword of Balance.</p><p></p><p>A well made but plain sword, unadorned with gems or ornamentation. The blade alters to become any martial bladed weapon to suit the weilder when picked up by them (DMs choice whichever weapon they commanly use). Has a +1 enchantment bonus and doesn't detect as magical. Once per day strikes as Smite Evil or Law or Good or Chaos when used against a creature that is an extreme of its alignment ( for instance against devils demons or angels ).</p><p></p><p>Lizardmens Firewater.</p><p></p><p>Small vials of foul tasting greenish brew, when drank does 1 point of acid damage to the drinker. Grants a +2 alchemical bonus to strength and a -2 penalty to intelligence and wisdom effects last for 10 minutes ( a fortitude save DC 12 negates, must be failed to gain the strength). Up to 3 potions can be drank at one time giving a total of +6 to strength and -6 to intelligence and wisdom, more potions cause the damage and give the penalties to a minimum of 1 intelligence and wisdom, but provide no further strength increase.</p><p>Created and given to the warrior lizards by their shaman leaders, who then drive them inot a frenzy and send them against invaders of their swamps.</p><p></p><p>Ring of swapping (named by my players I think)</p><p></p><p>3 times per day allows the wearer to think about an ally, who must be willing and within 60 feet and to swap position with them. Activation is a move equivalent action. (This has been a very fun item the hexblade called upon it after hitting the large black dragon for 10 or 12 points of damage, the next thing the dragon knew there was a huge half orc rogue barbarian standing right in front of his face in a flanking position who then with good style raged and powerattacked for lots of damage. pity i screwed up the dragons damage reduction in the rest of the combat, but still a great fight)</p><p></p><p>um sorry about the digression</p><p></p><p>Ring and collar of animal transport.</p><p>The ring appears as a silvery band with a single empty setting for a gemstone, the collar a similar band with a gemstone set into it.</p><p></p><p>When the collar is placed on an animal companion and the ring on the owner (hmmmm must be a better term than that) once per day as a standard action the animal can be called into the ring (it vanishes into the gemstone which then shrinks and sets itself into the ring) the animal will suffer no damage in the ring but all effects that time matters to (spell durations etc) continue as normal.</p></blockquote><p></p>
[QUOTE="Snowy, post: 2153189, member: 20465"] The Sword of Balance. A well made but plain sword, unadorned with gems or ornamentation. The blade alters to become any martial bladed weapon to suit the weilder when picked up by them (DMs choice whichever weapon they commanly use). Has a +1 enchantment bonus and doesn't detect as magical. Once per day strikes as Smite Evil or Law or Good or Chaos when used against a creature that is an extreme of its alignment ( for instance against devils demons or angels ). Lizardmens Firewater. Small vials of foul tasting greenish brew, when drank does 1 point of acid damage to the drinker. Grants a +2 alchemical bonus to strength and a -2 penalty to intelligence and wisdom effects last for 10 minutes ( a fortitude save DC 12 negates, must be failed to gain the strength). Up to 3 potions can be drank at one time giving a total of +6 to strength and -6 to intelligence and wisdom, more potions cause the damage and give the penalties to a minimum of 1 intelligence and wisdom, but provide no further strength increase. Created and given to the warrior lizards by their shaman leaders, who then drive them inot a frenzy and send them against invaders of their swamps. Ring of swapping (named by my players I think) 3 times per day allows the wearer to think about an ally, who must be willing and within 60 feet and to swap position with them. Activation is a move equivalent action. (This has been a very fun item the hexblade called upon it after hitting the large black dragon for 10 or 12 points of damage, the next thing the dragon knew there was a huge half orc rogue barbarian standing right in front of his face in a flanking position who then with good style raged and powerattacked for lots of damage. pity i screwed up the dragons damage reduction in the rest of the combat, but still a great fight) um sorry about the digression Ring and collar of animal transport. The ring appears as a silvery band with a single empty setting for a gemstone, the collar a similar band with a gemstone set into it. When the collar is placed on an animal companion and the ring on the owner (hmmmm must be a better term than that) once per day as a standard action the animal can be called into the ring (it vanishes into the gemstone which then shrinks and sets itself into the ring) the animal will suffer no damage in the ring but all effects that time matters to (spell durations etc) continue as normal. [/QUOTE]
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