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<blockquote data-quote="Kemrain" data-source="post: 2255668" data-attributes="member: 12153"><p>Why are the posts in this thread stretched out so much? Very wierd.</p><p></p><p>JDiv, thanks, but the oily look is not for Melissa. Were it a one-time deal, I'd love it, but once-a-day applications are for balding men, not alu-fiends.</p><p></p><p>Some items from my game.</p><p></p><p>Rizer's Cloak</p><p></p><p>This lark gray leather mantle is lined with the opening to a five cubic foot extradimentional space. The interior of the space appears as the etherial plane, dark and misty, and when worn with the hood up this darkness envelopes it's wearer's features, leaving only their eyes staring out from within. The extradimentional space within the cloak is airless and cannot support life. There is no gravity inside, but there is friction, so anything placed within remains suspended where it was left. The cloak grants a +10 circumstance bonus to Intimidate checks.</p><p></p><p>Rizer's Belt</p><p></p><p>This simple brown leaher belt is imbued with the ability to negate the weight of any medium or smaller sized object suspended from it. Weapons, pouches, small sacks, and the like that are attached somehow to the belt are ignored for the purposes of encumberance as long as the belt is securely fastened around someone's waist. (A great gift for flying characters!)</p><p></p><p>Gale and Gust</p><p></p><p>These scimitars are a matched pair, and of superb quality. Their blades are keen and slightly serrated, designed to leave grevous bleeding wounds. They have been further enhanced with magic that targets humans, seeking their blood over all others. When they spill enough human blood, the blades absorb it and funnel some of it's life energy back to the wielder, healing minor wounds.</p><p></p><p>Gale and Gust's +1 enhancement bonus does not come from magic, and functions even in an antimagic field. Their Keen and Bleeding status are likewise non-magical. their human's bane and blood drinking qualities are quite magical, however.</p><p></p><p>+1 1d6+1 15/x2 (+2 to hit and damage agaisnt humans) on a critical hit they cause a bleeding wound that deals one HP per round until a DC 10 heal check is performed. Even if the heal check is successful, strenuous activity, such as combat, opens the wounds again. When the blades critically hit a human, they restore 1 HP to their wielder. </p><p></p><p>(We play with Ken Hood's Grim and Gritty rules, so 1 HP bleeding or healing isn't such a small deal to us.)</p><p></p><p>"Illuviar"</p><p></p><p>This steel wand, 1 foot in length and 2 pounds in weight, has a spider engraved on one end. Then the wand is grasped and the command word "Illuviar" is spoken aloud (even in a whisper) a bolt of Negitive Energy and Electricity streaks out in a ranged touch attack, dealing 1d6 points of (Lightning and Death) damage to any target struck. The energy bolts travel farther than the eye can see, and the wand has no range penalties at all. Illuviar is used as a weapon, able to be fired as many times in a round as its wielder can make ranged attacks normally. Illuviar can be used with Rapid Shot normally.</p><p></p><p>My GM gives out odd items.</p><p></p><p>- Kemrain the d20 Fantasy Player.</p></blockquote><p></p>
[QUOTE="Kemrain, post: 2255668, member: 12153"] Why are the posts in this thread stretched out so much? Very wierd. JDiv, thanks, but the oily look is not for Melissa. Were it a one-time deal, I'd love it, but once-a-day applications are for balding men, not alu-fiends. Some items from my game. Rizer's Cloak This lark gray leather mantle is lined with the opening to a five cubic foot extradimentional space. The interior of the space appears as the etherial plane, dark and misty, and when worn with the hood up this darkness envelopes it's wearer's features, leaving only their eyes staring out from within. The extradimentional space within the cloak is airless and cannot support life. There is no gravity inside, but there is friction, so anything placed within remains suspended where it was left. The cloak grants a +10 circumstance bonus to Intimidate checks. Rizer's Belt This simple brown leaher belt is imbued with the ability to negate the weight of any medium or smaller sized object suspended from it. Weapons, pouches, small sacks, and the like that are attached somehow to the belt are ignored for the purposes of encumberance as long as the belt is securely fastened around someone's waist. (A great gift for flying characters!) Gale and Gust These scimitars are a matched pair, and of superb quality. Their blades are keen and slightly serrated, designed to leave grevous bleeding wounds. They have been further enhanced with magic that targets humans, seeking their blood over all others. When they spill enough human blood, the blades absorb it and funnel some of it's life energy back to the wielder, healing minor wounds. Gale and Gust's +1 enhancement bonus does not come from magic, and functions even in an antimagic field. Their Keen and Bleeding status are likewise non-magical. their human's bane and blood drinking qualities are quite magical, however. +1 1d6+1 15/x2 (+2 to hit and damage agaisnt humans) on a critical hit they cause a bleeding wound that deals one HP per round until a DC 10 heal check is performed. Even if the heal check is successful, strenuous activity, such as combat, opens the wounds again. When the blades critically hit a human, they restore 1 HP to their wielder. (We play with Ken Hood's Grim and Gritty rules, so 1 HP bleeding or healing isn't such a small deal to us.) "Illuviar" This steel wand, 1 foot in length and 2 pounds in weight, has a spider engraved on one end. Then the wand is grasped and the command word "Illuviar" is spoken aloud (even in a whisper) a bolt of Negitive Energy and Electricity streaks out in a ranged touch attack, dealing 1d6 points of (Lightning and Death) damage to any target struck. The energy bolts travel farther than the eye can see, and the wand has no range penalties at all. Illuviar is used as a weapon, able to be fired as many times in a round as its wielder can make ranged attacks normally. Illuviar can be used with Rapid Shot normally. My GM gives out odd items. - Kemrain the d20 Fantasy Player. [/QUOTE]
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