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<blockquote data-quote="gamecat" data-source="post: 2271814" data-attributes="member: 3144"><p>I hate to rain on your parades here, but I think pricing your items is a near neccessity. This seems a lot like the old 2E netbooks with the G0DSL@Y3R +10 swords minus any balance.</p><p></p><p>On a more creative note:</p><p></p><p><strong>Polarity Rings</strong></p><p></p><p>A creation of Master Evoker Falnas Einhänder, the <em>Polarity Rings </em>are a pair of mystical rings, one of copper, and bearing the arcane symbol for positive electrical polarity, and the other of zinc with the arcane symbol for negative polarity. When a command word is spoken, a powerful current of electricity arcs between them. There are several ways these two rings can be worn and used.</p><p></p><p>If a user chooses to wear both rings on one hand, (the other ring occupies the character's glove slot for items) an utterance of the command word makes the rings cast <em>Shocking Grasp</em> on the user, charging that hand with the spell.</p><p></p><p>If a user chooses to wear one ring on each hand (Thus occupying both ring slots), his unarmed strikes are considered to be <em>Shocking</em> weapons. They do not gain any enhancement bonus from these rings, and the <em>Shocking</em> ability stacks with any existing enhancement bonuses the user might already have for his unarmed attacks.</p><p></p><p>The most flashy use of <em>Polarity Rings</em> entails two different characters wearing one of the rings on one hand. As a standard action, either user may speak the command word, and a powerful <em>lightning bolt</em> arcs between the two wearers, affecting all creatures within. Given the nature of electricity, the wearer of the negatively charged ring is also subject to the <em>lightning bolt</em>, but gains a +4 bonus to his saving throw against it.</p><p><strong>Caster Level:</strong> 7th. <strong>Market Value:</strong> 26,200 gp.</p><p><strong>Prerequisites:</strong> Forge Ring, <em>Shocking Grasp, Lightning Bolt</em>.</p><p></p><p>shocking grasp power: 12,600 gp</p><p>shocking weapon power: 2,000 gp</p><p>Lightning bolt power: 37,800 gp</p><p></p><p>Total before deductions: 52,400 gp</p><p>I decided to deduct 1/2 off of the price because given that at any time, 1/3rd of the rings' powers are available and that rings also require two item slots, so thats an addtional 1/2 off.</p><p></p><p>(52,400 * 1/2) = 26,200 gp</p></blockquote><p></p>
[QUOTE="gamecat, post: 2271814, member: 3144"] I hate to rain on your parades here, but I think pricing your items is a near neccessity. This seems a lot like the old 2E netbooks with the G0DSL@Y3R +10 swords minus any balance. On a more creative note: [B]Polarity Rings[/B] A creation of Master Evoker Falnas Einhänder, the [I]Polarity Rings [/I]are a pair of mystical rings, one of copper, and bearing the arcane symbol for positive electrical polarity, and the other of zinc with the arcane symbol for negative polarity. When a command word is spoken, a powerful current of electricity arcs between them. There are several ways these two rings can be worn and used. If a user chooses to wear both rings on one hand, (the other ring occupies the character's glove slot for items) an utterance of the command word makes the rings cast [I]Shocking Grasp[/I] on the user, charging that hand with the spell. If a user chooses to wear one ring on each hand (Thus occupying both ring slots), his unarmed strikes are considered to be [I]Shocking[/I] weapons. They do not gain any enhancement bonus from these rings, and the [I]Shocking[/I] ability stacks with any existing enhancement bonuses the user might already have for his unarmed attacks. The most flashy use of [I]Polarity Rings[/I] entails two different characters wearing one of the rings on one hand. As a standard action, either user may speak the command word, and a powerful [I]lightning bolt[/I] arcs between the two wearers, affecting all creatures within. Given the nature of electricity, the wearer of the negatively charged ring is also subject to the [I]lightning bolt[/I], but gains a +4 bonus to his saving throw against it. [B]Caster Level:[/B] 7th. [B]Market Value:[/B] 26,200 gp. [B]Prerequisites:[/B] Forge Ring, [I]Shocking Grasp, Lightning Bolt[/I]. shocking grasp power: 12,600 gp shocking weapon power: 2,000 gp Lightning bolt power: 37,800 gp Total before deductions: 52,400 gp I decided to deduct 1/2 off of the price because given that at any time, 1/3rd of the rings' powers are available and that rings also require two item slots, so thats an addtional 1/2 off. (52,400 * 1/2) = 26,200 gp [/QUOTE]
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