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<blockquote data-quote="Quickleaf" data-source="post: 2329997" data-attributes="member: 20323"><p>Oh, a stick of many foods! Gurgi's tummy is hungry...</p><p></p><p><strong>Khasoum’s Magic Quiver (minor artifact)</strong></p><p>This ornate quiver used to belong to the hero-king Khasoum. When used by a Lawful Good character, any arrow placed in the quiver gains magical qualities for one round after it is drawn from the quiver. An arrow drawn from the quiver can be enchanted with one of three qualities, depending on the command word used:</p><p><em>“A Storm of Arrows”:</em> This power only works when used under an open sky. When the arrow is fired, it makes the entire sky appear to be blotted out with buzzing arrows. Enemies that witness this illusionary barrage must make a Will save (DC 10 + the archer’s level/HD) or be forced to take the nearest cover for that rest of that round. If their save is successful, however, the enemy realizes that the storm is an illusion and is unaffected. Once an enemy has been affected by this illusion, they may not be so deceived by the same archer again. </p><p><em>“The Shah Bids Thee”:</em> This power only works when the arrow is loosed over the heads of allies (it is not used for combat). When fired, the arrow delivers a message as per the spell to every ally within 30 feet of the arrows flight path; this message is heard as a soothing woman’s voice, saying “The Shah bids thee…” If the archer possesses any bardic music abilities these may be used by the arrow.</p><p><em>“A Path for My Troops”:</em> This power only works when the arrow is fired at two or more opponents who are in a straight line (one behind the other). The arrow initiates a ranged bull rush attack against anyone in its path. Treat the arrow as if it was Medium-sized, and it adds a +4 bonus to the bull rush attempt (in addition to the archer’s Strength bonus). This bull rush only works against Large-sized or smaller creatures. Each creature knocked aside by the bull rush moves 5 feet away from the arrow, and must make a DC 20 Reflex save or be knocked prone. The arrow travels until either it has reached the extent of Medium range or a creature resists the bull rush, effectively carving a line through enemy troops for your allies to use.</p><p></p><p><strong>Khasoum’s Father Bow</strong> </p><p>This +3 thundering composite long bow used to belong to the hero-king Khasoum. It is only wieldable by someone with 16 or greater Strength. At the archer’s option, it can be fired low over the heads of enemies when striking a foe. If performing this shot, all creatures directly under the bow’s line of fire must make a DC 20 Will save or fall prone as the sound of the roaring arrow swoops over their heads.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 2329997, member: 20323"] Oh, a stick of many foods! Gurgi's tummy is hungry... [B]Khasoum’s Magic Quiver (minor artifact)[/B] This ornate quiver used to belong to the hero-king Khasoum. When used by a Lawful Good character, any arrow placed in the quiver gains magical qualities for one round after it is drawn from the quiver. An arrow drawn from the quiver can be enchanted with one of three qualities, depending on the command word used: [I]“A Storm of Arrows”:[/I] This power only works when used under an open sky. When the arrow is fired, it makes the entire sky appear to be blotted out with buzzing arrows. Enemies that witness this illusionary barrage must make a Will save (DC 10 + the archer’s level/HD) or be forced to take the nearest cover for that rest of that round. If their save is successful, however, the enemy realizes that the storm is an illusion and is unaffected. Once an enemy has been affected by this illusion, they may not be so deceived by the same archer again. [I]“The Shah Bids Thee”:[/I] This power only works when the arrow is loosed over the heads of allies (it is not used for combat). When fired, the arrow delivers a message as per the spell to every ally within 30 feet of the arrows flight path; this message is heard as a soothing woman’s voice, saying “The Shah bids thee…” If the archer possesses any bardic music abilities these may be used by the arrow. [I]“A Path for My Troops”:[/I] This power only works when the arrow is fired at two or more opponents who are in a straight line (one behind the other). The arrow initiates a ranged bull rush attack against anyone in its path. Treat the arrow as if it was Medium-sized, and it adds a +4 bonus to the bull rush attempt (in addition to the archer’s Strength bonus). This bull rush only works against Large-sized or smaller creatures. Each creature knocked aside by the bull rush moves 5 feet away from the arrow, and must make a DC 20 Reflex save or be knocked prone. The arrow travels until either it has reached the extent of Medium range or a creature resists the bull rush, effectively carving a line through enemy troops for your allies to use. [B]Khasoum’s Father Bow[/B] This +3 thundering composite long bow used to belong to the hero-king Khasoum. It is only wieldable by someone with 16 or greater Strength. At the archer’s option, it can be fired low over the heads of enemies when striking a foe. If performing this shot, all creatures directly under the bow’s line of fire must make a DC 20 Will save or fall prone as the sound of the roaring arrow swoops over their heads. [/QUOTE]
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