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<blockquote data-quote="ARandomGod" data-source="post: 2393792" data-attributes="member: 17296"><p>Pick-up-Sticks</p><p></p><p>I sometimes like to have actual, physical props for magic items. It can be fun. It's especially fun at first, when you lay out an item on the table and tell them that "you find this". A player reaches for it and you say "So YOUR character picks it up?"</p><p></p><p>It's fun to watch them jerk their hands back, look at you nervously...</p><p></p><p>Anyhow. One simple one is a box of Pick up Sticks. They come in toy sections of stores, turn the lid inside out and it's just a small box. Inside (when they finally get the courage to pick them up) are sticks. The sticks have different markings on them> You can make up effects, or go with mine. In general the sticks have either red or blue markings on the ends. Sometimes with a yellow center, sometimes without. If you throw the stick, (make them actually throw the stick), look at what color is on the end. If it's blue, it streaks towards the target (medium range) and performs a cure (Different marking with more powerful effects). </p><p></p><p>This is a VERY useful source of healing, as anyone can use it, it auto-hits, and it's long range healing. The red end is the opposing Inflict spell. </p><p></p><p>The items cannot be identified. (They appear to be a minor artifact). There's one blue spiral stick in there. It casts Balefire. As long as it remains unused, new sticks appear in the box to replace old sticks (at a random rate determined entirely by how generous the GM feels) until the box is filled. </p><p></p><p>Balefire: It's a Wheel of Time (Robert Jordan) concept. Basically it simply completely removes the target from existance. They actually get destroyed several days back in time (causeing untold damage to the fabric of existance... feel free to undo random things previously done by that target) The target's soul is destroyed, and cannot be ressurected by any means. Auto-hit. No save, no SR. Yes, you could kill a God with this item.</p><p></p><p>Hey, I said it was an artifact. Did you think it was just simple heal/damage! </p><p></p><p>Of course, if your players know what it does, you completely can't use it. Or you could make up your own alternate power for what the blue spiral does. (you CAN warn them before they throw what they think is a powerful heal onto an ally... or you can just let it happen).</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 2393792, member: 17296"] Pick-up-Sticks I sometimes like to have actual, physical props for magic items. It can be fun. It's especially fun at first, when you lay out an item on the table and tell them that "you find this". A player reaches for it and you say "So YOUR character picks it up?" It's fun to watch them jerk their hands back, look at you nervously... Anyhow. One simple one is a box of Pick up Sticks. They come in toy sections of stores, turn the lid inside out and it's just a small box. Inside (when they finally get the courage to pick them up) are sticks. The sticks have different markings on them> You can make up effects, or go with mine. In general the sticks have either red or blue markings on the ends. Sometimes with a yellow center, sometimes without. If you throw the stick, (make them actually throw the stick), look at what color is on the end. If it's blue, it streaks towards the target (medium range) and performs a cure (Different marking with more powerful effects). This is a VERY useful source of healing, as anyone can use it, it auto-hits, and it's long range healing. The red end is the opposing Inflict spell. The items cannot be identified. (They appear to be a minor artifact). There's one blue spiral stick in there. It casts Balefire. As long as it remains unused, new sticks appear in the box to replace old sticks (at a random rate determined entirely by how generous the GM feels) until the box is filled. Balefire: It's a Wheel of Time (Robert Jordan) concept. Basically it simply completely removes the target from existance. They actually get destroyed several days back in time (causeing untold damage to the fabric of existance... feel free to undo random things previously done by that target) The target's soul is destroyed, and cannot be ressurected by any means. Auto-hit. No save, no SR. Yes, you could kill a God with this item. Hey, I said it was an artifact. Did you think it was just simple heal/damage! Of course, if your players know what it does, you completely can't use it. Or you could make up your own alternate power for what the blue spiral does. (you CAN warn them before they throw what they think is a powerful heal onto an ally... or you can just let it happen). [/QUOTE]
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