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<blockquote data-quote="dwayne" data-source="post: 2400277" data-attributes="member: 25437"><p><strong>Heres one for ya</strong></p><p></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px">Minor Artifact</span></span></p><p><span style="font-size: 12px">Boots of Xulatan</span></p><p><span style="color: Magenta">Description: </span><span style="color: Sienna">Made from eel hide these thigh high boots have small Mithral spiders on the boot top on the feet. These are always worn over armor and magically resize to fit. </span></p><p><span style="color: Magenta">Powers: </span><span style="color: Sienna">The wearer moves at double her normal speed. He can jump with a +10 competence bonus to jump checks, and the wearers jump distance is not limited by his height. These boots grant a +10 circumstance bonus to move silently checks. Also when worn the boots enable movement on vertical surfaces or even upside down along ceilings, leaving the wearer’s hands free. His speed is not hindered in any way ether. And the wearer is always charged with electricity allowing him to discharge with a touch or a weapon or even if touched in combat 2d6 electrical damage it will hold up to 120 points giving a resistance against electricity that equal to the points stored.</span></p><p><span style="color: Magenta">Drawback:</span> <span style="color: Sienna">To store electrical energy you have to be hit with it and take damage unless immune if resistant then only the damage over the resistance is stored. The resistance ability can be turned off and on by the wearer and its ether all or nothing. If overly charged the boots will discharge the excess energy as lightning bolts arcing to targets as chain lightning up to 30ft. Decreasing by 1d6 per 10ft. From boot wearer the d6 are divided equally among those in range and there is no limit on range or targets. Also if completely drained of energy it will draw electricity around it from up to 100ft away.</span></p></blockquote><p></p>
[QUOTE="dwayne, post: 2400277, member: 25437"] [b]Heres one for ya[/b] [FONT=Century Gothic][SIZE=4]Minor Artifact[/SIZE][/FONT] [SIZE=3]Boots of Xulatan[/SIZE] [COLOR=Magenta]Description: [/COLOR][COLOR=Sienna]Made from eel hide these thigh high boots have small Mithral spiders on the boot top on the feet. These are always worn over armor and magically resize to fit. [/COLOR] [COLOR=Magenta]Powers: [/COLOR][COLOR=Sienna]The wearer moves at double her normal speed. He can jump with a +10 competence bonus to jump checks, and the wearers jump distance is not limited by his height. These boots grant a +10 circumstance bonus to move silently checks. Also when worn the boots enable movement on vertical surfaces or even upside down along ceilings, leaving the wearer’s hands free. His speed is not hindered in any way ether. And the wearer is always charged with electricity allowing him to discharge with a touch or a weapon or even if touched in combat 2d6 electrical damage it will hold up to 120 points giving a resistance against electricity that equal to the points stored.[/COLOR] [COLOR=Magenta]Drawback:[/COLOR] [COLOR=Sienna]To store electrical energy you have to be hit with it and take damage unless immune if resistant then only the damage over the resistance is stored. The resistance ability can be turned off and on by the wearer and its ether all or nothing. If overly charged the boots will discharge the excess energy as lightning bolts arcing to targets as chain lightning up to 30ft. Decreasing by 1d6 per 10ft. From boot wearer the d6 are divided equally among those in range and there is no limit on range or targets. Also if completely drained of energy it will draw electricity around it from up to 100ft away.[/COLOR] [/QUOTE]
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