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<blockquote data-quote="genshou" data-source="post: 2435044" data-attributes="member: 13164"><p>I made this one for <a href="http://www.rpgnow.com/product_info.php?products_id=2699&" target="_blank">Elements of Magic</a>. The price may or may not be balanced for core D&D. Enjoy the humorous side of the item, though!</p><p></p><p><strong>Exploding Arrow of Antioch</strong></p><p>The head of this arrow is enchanted with one of the most potent and volatile of spells. When the arrow is shot from a bow, its powers activate. After that time, contact with any solid object triggers the <em>Exploding Arrow of Antioch.</em> Counting to three before drawing the arrow from the holy quiver is optional. Either way, however, thy foe, being naughty in My sight, shall snuff it.</p><p></p><p>The point at which the arrow strikes becomes filled with a quick, sweeping burst of flame, which spreads to fill an 800-foot radius. Creatures in the affected area must make a Reflex save (DC 20 + the bow wielder's Cha modifier). Creatures who fail their saves take 3d6 fire damage, and Large or smaller creatures are knocked back 5 feet plus 5 additional feet for every 5 pts. by which they fail the save. Creatures that move 10 or more feet fall prone (flying creatures begin to fall as if "tripped"). Materials that are flammable, including those that need coaxing (such as wet wood, live human beings, etc.), catch fire in the area of effect (see rules for catching fire in the DMG). <span style="color: DarkSlateBlue">[Edit: Forgot to mention that creatures who succeed on the save take half damage, are not knocked back, and do not catch fire.]</span> This valuable arrow is consumed after a single use. It is best employed in wartime and/or the defense of a keep, where it can devastate an entire attacking force. The minimal heat level makes it less effective for widespread property damage (if it's flammable, just use a torch).</p><p></p><p>Item Cost: 8,000 gp per arrow.</p><p>Spell MP Costs: 2 MP fire damage, 3 MP moderate fire side effect, 3 MP moderate wind side effect, 12 MP area.</p></blockquote><p></p>
[QUOTE="genshou, post: 2435044, member: 13164"] I made this one for [URL=http://www.rpgnow.com/product_info.php?products_id=2699&]Elements of Magic[/URL]. The price may or may not be balanced for core D&D. Enjoy the humorous side of the item, though! [B]Exploding Arrow of Antioch[/B] The head of this arrow is enchanted with one of the most potent and volatile of spells. When the arrow is shot from a bow, its powers activate. After that time, contact with any solid object triggers the [I]Exploding Arrow of Antioch.[/I] Counting to three before drawing the arrow from the holy quiver is optional. Either way, however, thy foe, being naughty in My sight, shall snuff it. The point at which the arrow strikes becomes filled with a quick, sweeping burst of flame, which spreads to fill an 800-foot radius. Creatures in the affected area must make a Reflex save (DC 20 + the bow wielder's Cha modifier). Creatures who fail their saves take 3d6 fire damage, and Large or smaller creatures are knocked back 5 feet plus 5 additional feet for every 5 pts. by which they fail the save. Creatures that move 10 or more feet fall prone (flying creatures begin to fall as if "tripped"). Materials that are flammable, including those that need coaxing (such as wet wood, live human beings, etc.), catch fire in the area of effect (see rules for catching fire in the DMG). [COLOR=DarkSlateBlue][Edit: Forgot to mention that creatures who succeed on the save take half damage, are not knocked back, and do not catch fire.][/COLOR] This valuable arrow is consumed after a single use. It is best employed in wartime and/or the defense of a keep, where it can devastate an entire attacking force. The minimal heat level makes it less effective for widespread property damage (if it's flammable, just use a torch). Item Cost: 8,000 gp per arrow. Spell MP Costs: 2 MP fire damage, 3 MP moderate fire side effect, 3 MP moderate wind side effect, 12 MP area. [/QUOTE]
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