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Community
General Tabletop Discussion
*Pathfinder & Starfinder
An observation regarding encounters
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<blockquote data-quote="Lord Zardoz" data-source="post: 3720740" data-attributes="member: 704"><p>This is some observation / speculation on my part based on what I read from this thread / blog:</p><p></p><p><a href="http://mouseferatu.livejournal.com/497515.html?thread=2362475#t2362475" target="_blank">http://mouseferatu.livejournal.com/497515.html?thread=2362475#t2362475</a></p><p></p><p></p><p></p><p>Now, while I know that some people are rather annoyed at the idea of monsters having more specifically defined roles, I think that this has a rather beneficial side effect of making it much easier to customize encounters or adventures.</p><p></p><p>Lets say you just purchased a new adventure, but your players end up a few levels ahead of what the adventure is geared for. Normally upscaling encounters is a pain. Consider an encounter is set up to have say, 4 Bashers of CR 3 and 1 Mastermind of CR 6, for an encounter level of 8. and you want to kick up the encounter to level 10. You can keep the same intended feel of the encounter if you replace the Bashers and the mastermind with higher level Bashers led by a higher level Mastermind.</p><p></p><p>Not that its very difficult to replace say, Goblins with Bugbears at present, but it does get trickier when you go past pure melee types. Also, even with going from one melee type to another, there are plenty of ways to end up at a given CR / Difficulty. One monster may have huge strength, the other may be built around its AC and Damage Reduction.</p><p></p><p>Your thoughts?</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3720740, member: 704"] This is some observation / speculation on my part based on what I read from this thread / blog: [url]http://mouseferatu.livejournal.com/497515.html?thread=2362475#t2362475[/url] Now, while I know that some people are rather annoyed at the idea of monsters having more specifically defined roles, I think that this has a rather beneficial side effect of making it much easier to customize encounters or adventures. Lets say you just purchased a new adventure, but your players end up a few levels ahead of what the adventure is geared for. Normally upscaling encounters is a pain. Consider an encounter is set up to have say, 4 Bashers of CR 3 and 1 Mastermind of CR 6, for an encounter level of 8. and you want to kick up the encounter to level 10. You can keep the same intended feel of the encounter if you replace the Bashers and the mastermind with higher level Bashers led by a higher level Mastermind. Not that its very difficult to replace say, Goblins with Bugbears at present, but it does get trickier when you go past pure melee types. Also, even with going from one melee type to another, there are plenty of ways to end up at a given CR / Difficulty. One monster may have huge strength, the other may be built around its AC and Damage Reduction. Your thoughts? END COMMUNICATION [/QUOTE]
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General Tabletop Discussion
*Pathfinder & Starfinder
An observation regarding encounters
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