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General Tabletop Discussion
*Dungeons & Dragons
an observed and slightly different alignment problem
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<blockquote data-quote="Yaarel" data-source="post: 8773606" data-attributes="member: 58172"><p>"Random" versus "unpredictable".</p><p></p><p>It is appropriate to be technically precise in the context of mathematics.</p><p></p><p>But I hope it doesnt distract from the main point.</p><p></p><p></p><p></p><p>D&D traditions often represent "Chaotic" behavior by randomly by rolling dice to determine "unpredictable" behavior. Such an approach is the "Chaotic Stupid" alignment. It is as if the individual oneself doesnt even know what one wants or will do next.</p><p></p><p>Because the Chaotic Stupid behavior more often than not disregards and harms human life, the alignment is actually Evil.</p><p></p><p>The main point is. An alignment system that confuses the ethical alignment system with mathematical unpredictability encourages disruptive game players and fails as roleplaying tool.</p><p></p><p></p><p></p><p>Rather.</p><p></p><p>As part of an ethical compass: the Chaotic alignment describes prioritizing the needs of each individual above the group expectations.</p><p></p><p>The individual can be well organized, and well understood, however the needs may or may not be useful to a group way of doing things.</p><p></p><p>A group can roleplay to negotiate the needs of an individual. There is no roleplay to negotiate with dice that disregard human life.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8773606, member: 58172"] "Random" versus "unpredictable". It is appropriate to be technically precise in the context of mathematics. But I hope it doesnt distract from the main point. D&D traditions often represent "Chaotic" behavior by randomly by rolling dice to determine "unpredictable" behavior. Such an approach is the "Chaotic Stupid" alignment. It is as if the individual oneself doesnt even know what one wants or will do next. Because the Chaotic Stupid behavior more often than not disregards and harms human life, the alignment is actually Evil. The main point is. An alignment system that confuses the ethical alignment system with mathematical unpredictability encourages disruptive game players and fails as roleplaying tool. Rather. As part of an ethical compass: the Chaotic alignment describes prioritizing the needs of each individual above the group expectations. The individual can be well organized, and well understood, however the needs may or may not be useful to a group way of doing things. A group can roleplay to negotiate the needs of an individual. There is no roleplay to negotiate with dice that disregard human life. [/QUOTE]
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