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General Tabletop Discussion
*Pathfinder & Starfinder
An obsolete ability score system
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<blockquote data-quote="-Avalon-" data-source="post: 4924785" data-attributes="member: 66363"><p>I can definitely see how some may say we need to dump the stats and just use a new modifier type. So that in addition to feat bonus, item bonus, enhancement bonus, etc... we would also have an "ability bonus". Where +1 costs 2 pts, +2 costs 5 pts, +3 costs 9 pts, and +4 costs 16 pts (if current pt buy is used), and a stacking bonus (racial bonus) would be +1 to 2 stats...</p><p></p><p>This could work, but would also do away with the finer pts... as it stands when two guys are arm wrestling, both have +4's from strength, and +3 from con... how do you REALLY determine straight off who wins? Roll Athletics and see... both roll the same #... who wins? Easy way to see is to say "What are the strength scores?" both have 18's... "What are the con scores?" one has a 16, other has a 17... "Ok, after a long, and drawn out match, both arms worn to complete exhaustion... just as it is about to be called a draw... the one with the 17 con manages to draw deep and find a hidden reserve of strength to give it one last go and wins!"</p><p></p><p>Stats do more than just give straight bonuses. They also help decide the finer more detailed things, such as initiative (both roll same number, have same init bonus, but one has a better int/dex then they go slightly ahead) etc etc... But I could see for the sake of ease and simplification going to the straight bonus route.</p></blockquote><p></p>
[QUOTE="-Avalon-, post: 4924785, member: 66363"] I can definitely see how some may say we need to dump the stats and just use a new modifier type. So that in addition to feat bonus, item bonus, enhancement bonus, etc... we would also have an "ability bonus". Where +1 costs 2 pts, +2 costs 5 pts, +3 costs 9 pts, and +4 costs 16 pts (if current pt buy is used), and a stacking bonus (racial bonus) would be +1 to 2 stats... This could work, but would also do away with the finer pts... as it stands when two guys are arm wrestling, both have +4's from strength, and +3 from con... how do you REALLY determine straight off who wins? Roll Athletics and see... both roll the same #... who wins? Easy way to see is to say "What are the strength scores?" both have 18's... "What are the con scores?" one has a 16, other has a 17... "Ok, after a long, and drawn out match, both arms worn to complete exhaustion... just as it is about to be called a draw... the one with the 17 con manages to draw deep and find a hidden reserve of strength to give it one last go and wins!" Stats do more than just give straight bonuses. They also help decide the finer more detailed things, such as initiative (both roll same number, have same init bonus, but one has a better int/dex then they go slightly ahead) etc etc... But I could see for the sake of ease and simplification going to the straight bonus route. [/QUOTE]
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An obsolete ability score system
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