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General Tabletop Discussion
*Pathfinder & Starfinder
An obsolete ability score system
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<blockquote data-quote="eriktheguy" data-source="post: 4925521" data-attributes="member: 83662"><p>Edit fixed my previous entry, thanks. Foolish of me not to check the math on that one.</p><p></p><p></p><p></p><p>I do like the 6 stat system and would not abandon it. IQ is not a measure of intelligence. It is a measure of intelligence relative to members of your species the same age. An above average intelligence dog would have a higher IQ than a slow human, but the human is still smarter. 100 IQ implies that you are as intelligent as an average person your age. An adult with 100IQ is vastly more intelligent than a child with as much. (I loved psych 100).</p><p></p><p></p><p></p><p>Well I would first say that I think ability scores are unnecessary for monster manual entries. A monster description could easily include an indicator of how intelligent the monster is (automaton, animal, low, average, high). Additionally, you could role-play a barbarian with 0 Int (average) as stupid if you wanted to, that really has nothing to do with rules and more to do with fun<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>I'll look into it.</p><p></p><p></p><p></p><p>Agreed. I think the 6 stats work beautifully and want to keep them. Stats award you for synergy.</p><p></p><p></p><p></p><p>Moreover, having a -1 penalty to 3 or 4 skills that you very rarely use is almost pointless. </p><p></p><p></p><p></p><p>I disagree, some classes are designed to take this specific point in mind. Paladins have a greater degree of armor training than any class, they get plate mail prof even though they rarely have 15 CON, and I don't see any issues with this (fighters are still more powerful defenders).</p><p></p><p></p><p>But as you level you do not automatically qualify for feats such as weapon mastery, with requirements of (i think) a 21 and two 17s. Requirements remain relevant the whole game through.</p><p></p><p></p><p>Ability scores are more important than they were in say 2e. In 2e only very high scores affected combat, and abilities served mostly as skill checks. They are much more important in 4e because they affect attacks. The fact that certain scores are required for certain feats isn't really an issue with changing to a lower ability score system except that I would be removing odd scores. But in any case characters do need to do a minimal amount of planning to ensure they can get weapon mastery feats. Most builds include a weapon mastery feat and probably shouldn't be excluded from it, so I think the present requirements work fine. Basically, every sword fighter should be able to take heavy blade mastery etc.</p></blockquote><p></p>
[QUOTE="eriktheguy, post: 4925521, member: 83662"] Edit fixed my previous entry, thanks. Foolish of me not to check the math on that one. I do like the 6 stat system and would not abandon it. IQ is not a measure of intelligence. It is a measure of intelligence relative to members of your species the same age. An above average intelligence dog would have a higher IQ than a slow human, but the human is still smarter. 100 IQ implies that you are as intelligent as an average person your age. An adult with 100IQ is vastly more intelligent than a child with as much. (I loved psych 100). Well I would first say that I think ability scores are unnecessary for monster manual entries. A monster description could easily include an indicator of how intelligent the monster is (automaton, animal, low, average, high). Additionally, you could role-play a barbarian with 0 Int (average) as stupid if you wanted to, that really has nothing to do with rules and more to do with fun:) I'll look into it. Agreed. I think the 6 stats work beautifully and want to keep them. Stats award you for synergy. Moreover, having a -1 penalty to 3 or 4 skills that you very rarely use is almost pointless. I disagree, some classes are designed to take this specific point in mind. Paladins have a greater degree of armor training than any class, they get plate mail prof even though they rarely have 15 CON, and I don't see any issues with this (fighters are still more powerful defenders). But as you level you do not automatically qualify for feats such as weapon mastery, with requirements of (i think) a 21 and two 17s. Requirements remain relevant the whole game through. Ability scores are more important than they were in say 2e. In 2e only very high scores affected combat, and abilities served mostly as skill checks. They are much more important in 4e because they affect attacks. The fact that certain scores are required for certain feats isn't really an issue with changing to a lower ability score system except that I would be removing odd scores. But in any case characters do need to do a minimal amount of planning to ensure they can get weapon mastery feats. Most builds include a weapon mastery feat and probably shouldn't be excluded from it, so I think the present requirements work fine. Basically, every sword fighter should be able to take heavy blade mastery etc. [/QUOTE]
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An obsolete ability score system
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