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An OD&D-style 4E game?
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<blockquote data-quote="UngainlyTitan" data-source="post: 4892720" data-attributes="member: 28487"><p>In my opinion there are two way to do this; one run an old style game with old style rules (OD&D if that's your preference) or run it with 4e rules.</p><p>In the latter case i would make no real changes to the 4e rules except for posions and insta kill traps.</p><p>Going from memory old school posions were insta kill, make a save or die or make a save and suffer ability damage.</p><p>I would translate these as drop to 0hp and start rolling death saves, attack fortitude and if it succeeds drop to 0 and start making death saves and the last one cause healing surge loss and uses the disease rules for recovery.</p><p></p><p>Give the xp for treasure and make liberal use of wandering monsters and you would have a game that would feel pretty old school.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 4892720, member: 28487"] In my opinion there are two way to do this; one run an old style game with old style rules (OD&D if that's your preference) or run it with 4e rules. In the latter case i would make no real changes to the 4e rules except for posions and insta kill traps. Going from memory old school posions were insta kill, make a save or die or make a save and suffer ability damage. I would translate these as drop to 0hp and start rolling death saves, attack fortitude and if it succeeds drop to 0 and start making death saves and the last one cause healing surge loss and uses the disease rules for recovery. Give the xp for treasure and make liberal use of wandering monsters and you would have a game that would feel pretty old school. [/QUOTE]
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An OD&D-style 4E game?
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