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An odd idea, combining OD&D and 3e
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<blockquote data-quote="tieranwyl" data-source="post: 689854" data-attributes="member: 6141"><p>Its not an odd idea Ace. I always liked Basic D&D better than AD&D because there was less preparation time. </p><p></p><p>Feats add too much customizability. At some point, the DM has to decide that NPC's just can't be as detailed as PC's. This may reduce their effectiveness against PC's. Just axe the feats. </p><p></p><p>Reducing the round action types to four in 3.5 doesn't cut it in IMO either. They should keep partial round action and standard action and get rid of the other types.</p><p></p><p>In 3E there are only 3 save categories. This is nice.</p><p></p><p>Axe multiclassing. Its a pain trying to figure out which skill is a class exclusive skill, and it can only be so high if one class has it but the other doesn't, etc.</p><p></p><p>I think the skills in 3E would be better if they were percentile instead of d20.</p><p></p><p>BAB is ok.</p><p></p><p>3E monsters are way too detailed. Maybe 3.5 will fix that. Why do they have to be so detailed when they are just going to be dead in a few rounds?</p><p></p><p>3E skills, feats and monsters together take way too much reference time. Any one of them alone might be managaeable but together they interupt game flow. Its not going to get any better either. There are people still shouting for more rules and details that are in there second favorite games (damage reduction for armor types, etc.)</p><p></p><p>You could decide to just play Basic D&D. If you could find anyone else to play with you.</p></blockquote><p></p>
[QUOTE="tieranwyl, post: 689854, member: 6141"] Its not an odd idea Ace. I always liked Basic D&D better than AD&D because there was less preparation time. Feats add too much customizability. At some point, the DM has to decide that NPC's just can't be as detailed as PC's. This may reduce their effectiveness against PC's. Just axe the feats. Reducing the round action types to four in 3.5 doesn't cut it in IMO either. They should keep partial round action and standard action and get rid of the other types. In 3E there are only 3 save categories. This is nice. Axe multiclassing. Its a pain trying to figure out which skill is a class exclusive skill, and it can only be so high if one class has it but the other doesn't, etc. I think the skills in 3E would be better if they were percentile instead of d20. BAB is ok. 3E monsters are way too detailed. Maybe 3.5 will fix that. Why do they have to be so detailed when they are just going to be dead in a few rounds? 3E skills, feats and monsters together take way too much reference time. Any one of them alone might be managaeable but together they interupt game flow. Its not going to get any better either. There are people still shouting for more rules and details that are in there second favorite games (damage reduction for armor types, etc.) You could decide to just play Basic D&D. If you could find anyone else to play with you. [/QUOTE]
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An odd idea, combining OD&D and 3e
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