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An odd idea, combining OD&D and 3e
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<blockquote data-quote="Henry" data-source="post: 689935" data-attributes="member: 158"><p>My opinion is somewhere in between, but leaning towards "endless hell."</p><p></p><p>In my experience, prep time is directly related to familiarity, so I can say that I have never required that much time to ready either a character, or a session (as DM). I have learned tricks over the past two years that have sped up my prep time immeasurably. </p><p></p><p>I can definitely see a hybrid OD&D / 3E system work, and work well, (the saving throws are an immediate steal!) As a base game, however, the d20 System was created because the majority of players wanted both unified mechanics and the ability to customize their characters and NPC's in myriad ways. The end result was the d20 System as it stands.</p><p></p><p>It seems that for such to work, you need to go to a class ability system, turn certain feats into these. You need to either have a TON of classes to allow for individuality, or the option to branch off into optional skills at certain points. (For instance, have either archers and fighters, or have one fighter class that has a forked ranged or melee path.) </p><p></p><p>Things to keep:</p><p></p><p>1. saves</p><p>2. skill system - just keep the "higher is better" because in my mind the OD&D system of "some rolls low, some rolls high" is a backwards step.</p><p>3. Base attack bonus - THACO and TO HIT CHARTS NEED TO DIE.</p><p>4. Armor class goes up - just goes hand in hand with killing THACO.</p><p>5. eliminate racial bonuses to ability scores, and pad the other abilities into the classes (Dwarves are basically fighters, but get all sorts of bonuses to fighting underground and against goblinoids, and some stonecunning abilities instead of specialization and cleave and improved crits)</p><p>6. Keep a unified XP chart, because the different levels of the classes always led to problems in balancing encounters for me</p><p></p><p>These are just a few of the ideas. I would like such a system for those times when we only have a couple of hours to play D&D, and would like to break out characters and bust heads! UNfortunately, my players have been playing 3E now for almsot three years, and would sooner endure beds of nails than play an older version. Unfortunately, it also means that they aren't willing to play D&D for short periods of time either - they prefer extended character tweaking - not a fault of 3E, but just the mindset they have when playing D&D.</p></blockquote><p></p>
[QUOTE="Henry, post: 689935, member: 158"] My opinion is somewhere in between, but leaning towards "endless hell." In my experience, prep time is directly related to familiarity, so I can say that I have never required that much time to ready either a character, or a session (as DM). I have learned tricks over the past two years that have sped up my prep time immeasurably. I can definitely see a hybrid OD&D / 3E system work, and work well, (the saving throws are an immediate steal!) As a base game, however, the d20 System was created because the majority of players wanted both unified mechanics and the ability to customize their characters and NPC's in myriad ways. The end result was the d20 System as it stands. It seems that for such to work, you need to go to a class ability system, turn certain feats into these. You need to either have a TON of classes to allow for individuality, or the option to branch off into optional skills at certain points. (For instance, have either archers and fighters, or have one fighter class that has a forked ranged or melee path.) Things to keep: 1. saves 2. skill system - just keep the "higher is better" because in my mind the OD&D system of "some rolls low, some rolls high" is a backwards step. 3. Base attack bonus - THACO and TO HIT CHARTS NEED TO DIE. 4. Armor class goes up - just goes hand in hand with killing THACO. 5. eliminate racial bonuses to ability scores, and pad the other abilities into the classes (Dwarves are basically fighters, but get all sorts of bonuses to fighting underground and against goblinoids, and some stonecunning abilities instead of specialization and cleave and improved crits) 6. Keep a unified XP chart, because the different levels of the classes always led to problems in balancing encounters for me These are just a few of the ideas. I would like such a system for those times when we only have a couple of hours to play D&D, and would like to break out characters and bust heads! UNfortunately, my players have been playing 3E now for almsot three years, and would sooner endure beds of nails than play an older version. Unfortunately, it also means that they aren't willing to play D&D for short periods of time either - they prefer extended character tweaking - not a fault of 3E, but just the mindset they have when playing D&D. [/QUOTE]
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An odd idea, combining OD&D and 3e
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