Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
An Odd Mechanic: DM & Player BOTH Roll
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nagol" data-source="post: 6934124" data-attributes="member: 23935"><p>Disclaimer, I don't like the mechanic either. My complaint is it is yet more fiddly numbers for the poor overloaded DM to keep track of.</p><p></p><p>If you use it as fortune-at-end, it works as you describe. I see it more as a fortune-in-the-mddle.</p><p></p><p>You're going to sneak through the library? We roll dice. That lets you as the player know more concretely the limits of your fortune for this endeavour -- those limits can be tied to circumstantial/environmental conditions, the level of alertness among opposition, and so on.</p><p></p><p>Now the player can decide to take risks -- or not -- based on the player's assessment of risk vs. reward. It also means the DM can move the scene through to the point where it matters if the roll were high or low.</p><p></p><p>You have two basic scenarios: </p><ul> <li data-xf-list-type="ul">The highest roll is low enough that the basic tasks fail. The DM narrates up to the failure and play continues normally. </li> <li data-xf-list-type="ul">The lowest row is high enough that basic tasks will succeed. The DM narrates through the scene unless the player attempts something more difficult. If the DC rises to the point where the lowest roll won't succeed (and the highest will still succeed), the control die is thrown to determine outcome</li> </ul></blockquote><p></p>
[QUOTE="Nagol, post: 6934124, member: 23935"] Disclaimer, I don't like the mechanic either. My complaint is it is yet more fiddly numbers for the poor overloaded DM to keep track of. If you use it as fortune-at-end, it works as you describe. I see it more as a fortune-in-the-mddle. You're going to sneak through the library? We roll dice. That lets you as the player know more concretely the limits of your fortune for this endeavour -- those limits can be tied to circumstantial/environmental conditions, the level of alertness among opposition, and so on. Now the player can decide to take risks -- or not -- based on the player's assessment of risk vs. reward. It also means the DM can move the scene through to the point where it matters if the roll were high or low. You have two basic scenarios: [LIST] [*]The highest roll is low enough that the basic tasks fail. The DM narrates up to the failure and play continues normally. [*]The lowest row is high enough that basic tasks will succeed. The DM narrates through the scene unless the player attempts something more difficult. If the DC rises to the point where the lowest roll won't succeed (and the highest will still succeed), the control die is thrown to determine outcome [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
An Odd Mechanic: DM & Player BOTH Roll
Top