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An Odd Thought Occured to Me about RPG's.
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<blockquote data-quote="Hella_Tellah" data-source="post: 5324784" data-attributes="member: 52669"><p>It's about disruption of play. Rules lawyers are like basketball coaches who stop the game to call a personal foul every time an opposing player brushes up against one of his guys. It's <em>supposed</em> to be called when the contact affects play, but it's up to interpretation to some degree.</p><p></p><p>Playing by the rules is a fine thing to do, but the smooth running of the game takes precedence. Timing is key, and that's why the usual advice is to make a temporary ruling, then break out the books <em>after</em> the session.</p><p></p><p>[sblock=Robot Chicken podcast sidetrack]I'd have ruled the same as Perkins, because Fairy Fire is explicitly not hot. But I would have given the player an interesting option to use instead right then and there, because otherwise I'm destroying the rhythm and positive vibe of the table. I think Perkins took a beating because he took a group that was upbeat and excited and made the whole table frown, and that's just poor DMing no matter how you slice it. There were a lot of things he could have done there, but he just took the easiest, least interesting course possible: "it doesn't work that way." The DM should always try to at least give the player a "No, but..." answer.</p><p></p><p>Doesn't make the guy a bad DM, though, and I'm sure he's made a thousand great calls over the course of his career as a GM. I'm pretty glad my performance as a teacher isn't judged on the basis of 10 embarrassing seconds out of my whole career.[/sblock]</p></blockquote><p></p>
[QUOTE="Hella_Tellah, post: 5324784, member: 52669"] It's about disruption of play. Rules lawyers are like basketball coaches who stop the game to call a personal foul every time an opposing player brushes up against one of his guys. It's [I]supposed[/I] to be called when the contact affects play, but it's up to interpretation to some degree. Playing by the rules is a fine thing to do, but the smooth running of the game takes precedence. Timing is key, and that's why the usual advice is to make a temporary ruling, then break out the books [I]after[/I] the session. [sblock=Robot Chicken podcast sidetrack]I'd have ruled the same as Perkins, because Fairy Fire is explicitly not hot. But I would have given the player an interesting option to use instead right then and there, because otherwise I'm destroying the rhythm and positive vibe of the table. I think Perkins took a beating because he took a group that was upbeat and excited and made the whole table frown, and that's just poor DMing no matter how you slice it. There were a lot of things he could have done there, but he just took the easiest, least interesting course possible: "it doesn't work that way." The DM should always try to at least give the player a "No, but..." answer. Doesn't make the guy a bad DM, though, and I'm sure he's made a thousand great calls over the course of his career as a GM. I'm pretty glad my performance as a teacher isn't judged on the basis of 10 embarrassing seconds out of my whole career.[/sblock] [/QUOTE]
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