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An Odd Thought Occured to Me about RPG's.
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<blockquote data-quote="Aurumvorax" data-source="post: 5324841" data-attributes="member: 87266"><p>I (and all my players) agree about the disruption of play and generally allow rules to slide when it's not harmful to the flow of the game. Golden rule is the GM always has the final say so unless he's doing ridiculous crap like negating established rules (opening a door is a move action for everyone but my monsters HAHAHA) we don't pay any mind. The only exception is when a battle looks like it's ending poorly for the players and we start rules lawyering HARD and have come to agree that this is when it's acceptable. No one likes it when their character dies so like true lawyers we find every loophole, clause, and objection we can get a hold of.</p><p></p><p>The "near death lawyering" has actually become a game in itself at my table. We as players come to expect it and the DMs agree that it's fine to disrupt the game when the party's life is seriously on the line.</p></blockquote><p></p>
[QUOTE="Aurumvorax, post: 5324841, member: 87266"] I (and all my players) agree about the disruption of play and generally allow rules to slide when it's not harmful to the flow of the game. Golden rule is the GM always has the final say so unless he's doing ridiculous crap like negating established rules (opening a door is a move action for everyone but my monsters HAHAHA) we don't pay any mind. The only exception is when a battle looks like it's ending poorly for the players and we start rules lawyering HARD and have come to agree that this is when it's acceptable. No one likes it when their character dies so like true lawyers we find every loophole, clause, and objection we can get a hold of. The "near death lawyering" has actually become a game in itself at my table. We as players come to expect it and the DMs agree that it's fine to disrupt the game when the party's life is seriously on the line. [/QUOTE]
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