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An Official Hellboy RPG Is Coming!
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<blockquote data-quote="Ibrandul" data-source="post: 8057943" data-attributes="member: 6871736"><p>I just discovered that Mantic has been posting further details to <a href="https://www.manticgames.com/news/" target="_blank">their blog</a> over the past several days since the game was announced.</p><p>Highlights:</p><p></p><p>—My guess was right, you can play either as an original character or as Hellboy, Liz, etc.</p><p></p><p>—Players have pools of “ingenuity” points, and the GMs have a pool of “doom” points, respectively to be spent to advance or hinder the party’s goals. (The GM doom points in particular seem to me like a throwback to GM-as-adversary designs not usually associated with 5e games.)</p><p></p><p>—Not only the miniatures but also the custom dice from the board game can be used. Apparently even the dice are optional, though.</p><p></p><p>—D&D races have been replaced by “origins,” including Remarkable Human and Ghost.</p><p></p><p>—D&D classes have been replaced by “roles.” Apart from the total number of roles in the game (six), not much info here yet.</p><p></p><p>—A sample character sheet is shown for a Remarkable Human (origin) - Field Agent (role) - Professional (background) - Team Leader (archetype, I’m assuming this is like a subclass). A bunch of abilities are shown, as well as some interesting mechanical changes, such as injury levels and several new skills (Steady Hands, Science, Occult, Bureaucracy). Multiple references to something called “focus checks.”</p><p></p><p>Overall, an intriguing set of details, indicating this definitely isn’t just going to be a straightforward D&D retheme.</p></blockquote><p></p>
[QUOTE="Ibrandul, post: 8057943, member: 6871736"] I just discovered that Mantic has been posting further details to [URL='https://www.manticgames.com/news/']their blog[/URL] over the past several days since the game was announced. Highlights: —My guess was right, you can play either as an original character or as Hellboy, Liz, etc. —Players have pools of “ingenuity” points, and the GMs have a pool of “doom” points, respectively to be spent to advance or hinder the party’s goals. (The GM doom points in particular seem to me like a throwback to GM-as-adversary designs not usually associated with 5e games.) —Not only the miniatures but also the custom dice from the board game can be used. Apparently even the dice are optional, though. —D&D races have been replaced by “origins,” including Remarkable Human and Ghost. —D&D classes have been replaced by “roles.” Apart from the total number of roles in the game (six), not much info here yet. —A sample character sheet is shown for a Remarkable Human (origin) - Field Agent (role) - Professional (background) - Team Leader (archetype, I’m assuming this is like a subclass). A bunch of abilities are shown, as well as some interesting mechanical changes, such as injury levels and several new skills (Steady Hands, Science, Occult, Bureaucracy). Multiple references to something called “focus checks.” Overall, an intriguing set of details, indicating this definitely isn’t just going to be a straightforward D&D retheme. [/QUOTE]
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