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An Old Classic - Haste, And How To Handle It
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<blockquote data-quote="KarinsDad" data-source="post: 2932676" data-attributes="member: 2011"><p>1) Don't forget to have your opponents with reach weapons take a 5 foot step back whenever they are fighting from 10 feet away. This forces the PC Fighters to move up 10 feet to counterattack and then the PC Fighters do not get their full round attack. Another tactic in this area is to figt with Combat Expertise with a reach weapon and then move back 15 feet when the PC Fighters are fighting from 5 feet away. The PC gets the Attack of Opportunity, but the NPC has +x to AC and it prevents a full round attack the following round. He can also fight defensively (+2 more AC) against a different opponent within range (he cannot attack the Fighter 5 foot away unless he has a spiked chain, or only backs away a 5 foot step which defeats the purpose of this tactic).</p><p></p><p>2) Keep track of where downed opponents fall. Those squares can be considered difficult terrain which means double movement through them and no 5 foot step into them.</p><p></p><p>3) Slightly increase the difficulty of encounters. There is no shame in doing this. I dream of having good tactical players in my group that I could send big challenges at, and at the moment, there are only three out of six. The other three trip over their own pencils and dice and often try to kill their own characters in combat. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> You are lucky.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2932676, member: 2011"] 1) Don't forget to have your opponents with reach weapons take a 5 foot step back whenever they are fighting from 10 feet away. This forces the PC Fighters to move up 10 feet to counterattack and then the PC Fighters do not get their full round attack. Another tactic in this area is to figt with Combat Expertise with a reach weapon and then move back 15 feet when the PC Fighters are fighting from 5 feet away. The PC gets the Attack of Opportunity, but the NPC has +x to AC and it prevents a full round attack the following round. He can also fight defensively (+2 more AC) against a different opponent within range (he cannot attack the Fighter 5 foot away unless he has a spiked chain, or only backs away a 5 foot step which defeats the purpose of this tactic). 2) Keep track of where downed opponents fall. Those squares can be considered difficult terrain which means double movement through them and no 5 foot step into them. 3) Slightly increase the difficulty of encounters. There is no shame in doing this. I dream of having good tactical players in my group that I could send big challenges at, and at the moment, there are only three out of six. The other three trip over their own pencils and dice and often try to kill their own characters in combat. :lol: You are lucky. [/QUOTE]
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An Old Classic - Haste, And How To Handle It
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