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An old idea for Multi-classing made new...
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<blockquote data-quote="Veritas" data-source="post: 2673506" data-attributes="member: 24638"><p>I tried it that way and it ended up even worse than a standard multiclass character in nearly all respects, so it went contrary to my original intent.</p><p></p><p></p><p></p><p></p><p>Let me know what you come up with. I currently like it, since it allows the old "elven fighter/magicuser" wearing armor and casting spells that I like so much. heh. And a 10% reduction overall isn't that much. </p><p></p><p></p><p></p><p>Hmph, I thought I edited the post to reflect that, but in this version of multiclassing, you <strong>do not</strong> add the character's levels together. Oh, wait, there it is... I mention it in the 2nd paragraph below the list of traits. So, the 11th/11th level character is counted as being 11th level, not 22nd level. The 11th/11th level character is about en par with a 13th level character overall, and would be in a group of single-classed 13th level characters facing CR 13 creatures and obstacles... there's no way that they'd count as high as 22nd level. Others have assumed the same thing though, which is why I made the edit.</p><p></p><p></p><p></p><p>Yeah, I've seen those already. Thanks for the attempt at the "simple" solution, but I don't want gestalts. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I want something akin to gestalts, but that are balanced to play with a group of normal characters.</p><p></p><p></p><p></p><p>Hmmm... the prestige class idea has some merit, but I'm still leery of giving MC characters prestige classes. They would qualify for them far sooner than anyone else, and that may open up for some fairly harsh powergaming and munchkinism. I'm thinking that leaving out PrCs for multiclassing might be the best thing, and would be a limitation to balance out any additional power they have. </p><p></p><p>I've excel'd out the numbers on awarding the higher amount of xp for lower level and it works really well, actually. MCs are equal to single-class for 1st level of the single-class (of course), then are a level behind until around 7-8th level, then they're 2 levels behind from then on. </p><p></p><p>And 2 levels behind is far better than 4 or 6 levels like for the standard-multiclassing. I'm willing to live with that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The added bonus of the 2nd class will close that gap, I think. I just wanted them closer, not even. Even would be the gestalt, and that's <strong>too</strong> powerful to exist with a group of single-classed characters.</p><p></p><p>Now... dual-classed characters are <em>almost</em> exactly the same as standard multiclassing. You start off in one class and can switch to another class. The only difference is that you can only pursue two classes (not including prestige classes). </p><p></p><p>I'm still not entirely set on how I want the mechanics of dual-classing to work though. Part of me wants to make it more like old dual classing... so you can advance in one class, then switch to another, but then you wouldn't be able to advance the old class again at all. You would then proceed with your new class, but having access to all the abilities of your old class frozen at that level. Another part of me said "why bother, just have it like standard multiclassing, but limit the number of classes to two". Personally, I haven't been fond of the idea of players having more than two classes at the same time anyways, since it spreads them too thin. I don't count PrCs in that consideration, since those build upon existing skills rather than starting a whole new set of them.</p></blockquote><p></p>
[QUOTE="Veritas, post: 2673506, member: 24638"] I tried it that way and it ended up even worse than a standard multiclass character in nearly all respects, so it went contrary to my original intent. Let me know what you come up with. I currently like it, since it allows the old "elven fighter/magicuser" wearing armor and casting spells that I like so much. heh. And a 10% reduction overall isn't that much. Hmph, I thought I edited the post to reflect that, but in this version of multiclassing, you [b]do not[/b] add the character's levels together. Oh, wait, there it is... I mention it in the 2nd paragraph below the list of traits. So, the 11th/11th level character is counted as being 11th level, not 22nd level. The 11th/11th level character is about en par with a 13th level character overall, and would be in a group of single-classed 13th level characters facing CR 13 creatures and obstacles... there's no way that they'd count as high as 22nd level. Others have assumed the same thing though, which is why I made the edit. Yeah, I've seen those already. Thanks for the attempt at the "simple" solution, but I don't want gestalts. ;) I want something akin to gestalts, but that are balanced to play with a group of normal characters. Hmmm... the prestige class idea has some merit, but I'm still leery of giving MC characters prestige classes. They would qualify for them far sooner than anyone else, and that may open up for some fairly harsh powergaming and munchkinism. I'm thinking that leaving out PrCs for multiclassing might be the best thing, and would be a limitation to balance out any additional power they have. I've excel'd out the numbers on awarding the higher amount of xp for lower level and it works really well, actually. MCs are equal to single-class for 1st level of the single-class (of course), then are a level behind until around 7-8th level, then they're 2 levels behind from then on. And 2 levels behind is far better than 4 or 6 levels like for the standard-multiclassing. I'm willing to live with that. :) The added bonus of the 2nd class will close that gap, I think. I just wanted them closer, not even. Even would be the gestalt, and that's [b]too[/b] powerful to exist with a group of single-classed characters. Now... dual-classed characters are [i]almost[/i] exactly the same as standard multiclassing. You start off in one class and can switch to another class. The only difference is that you can only pursue two classes (not including prestige classes). I'm still not entirely set on how I want the mechanics of dual-classing to work though. Part of me wants to make it more like old dual classing... so you can advance in one class, then switch to another, but then you wouldn't be able to advance the old class again at all. You would then proceed with your new class, but having access to all the abilities of your old class frozen at that level. Another part of me said "why bother, just have it like standard multiclassing, but limit the number of classes to two". Personally, I haven't been fond of the idea of players having more than two classes at the same time anyways, since it spreads them too thin. I don't count PrCs in that consideration, since those build upon existing skills rather than starting a whole new set of them. [/QUOTE]
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