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An Older Experience System
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<blockquote data-quote="fanboy2000" data-source="post: 5325696" data-attributes="member: 19998"><p>Sorry to snip so much, but I wanted to reply to your system without it dominating the whole post.</p><p></p><p>1) I probably wouldn't do this. Nor would I adopt your drain scheme. There are a few reasons for this: 1) the straight gold (or silver) for xp seems like that's what would become the default for most players, rather than anything more interesting; 2) I do want my players to save their gold and spend it wisely, they don't have to live the rock-and-roll lifestyle if they don't want to; 3) I also want players to have the option of remaining anonymous, if they so choose.</p><p></p><p>2) I like the idea of selling artwork for full xp value. Actually, what I would do is let them sell the artwork for 20%, but they would get it's full gp value in xp. I like including artwork in my treasure, and this makes it more interesting.</p><p></p><p>3) This I would adopt.</p><p></p><p>4) I'm with you here.</p><p></p><p>5) Maybe.</p><p></p><p>6) Being an artist, I believe in the value of making things. It seems to me that making something, rather just destroying something, is worth experience in itself. Requiring it be used in a great deed can engender disagreement on what a great deed is and ignores the inherent value of creating something yourself.</p><p></p><p>What I would do in 4th edition is, at the beginning of every tier, I would have each player turn in a list of things they want their PC to accomplish. </p><p></p><p>So, for example, a fighter could have on their list:</p><p></p><ol> <li data-xf-list-type="ol">Stop the raides on local farms</li> <li data-xf-list-type="ol">Get lessons from [insert name of famous figther hear].</li> <li data-xf-list-type="ol">Recover lost idol.</li> </ol><p></p><p>While a cleric could have these on their list:</p><p></p><ol> <li data-xf-list-type="ol">Donate money to church.</li> <li data-xf-list-type="ol">Recover lost religious artifact.</li> <li data-xf-list-type="ol">Make pilgramiage.</li> <li data-xf-list-type="ol">Lead services at the "main" temple.</li> </ol><p></p><p>Each task would be worth enough xp to get the PC to the next level. This would allow the player to craft their character trajectory through the world, with approval of the DM.</p></blockquote><p></p>
[QUOTE="fanboy2000, post: 5325696, member: 19998"] Sorry to snip so much, but I wanted to reply to your system without it dominating the whole post. 1) I probably wouldn't do this. Nor would I adopt your drain scheme. There are a few reasons for this: 1) the straight gold (or silver) for xp seems like that's what would become the default for most players, rather than anything more interesting; 2) I do want my players to save their gold and spend it wisely, they don't have to live the rock-and-roll lifestyle if they don't want to; 3) I also want players to have the option of remaining anonymous, if they so choose. 2) I like the idea of selling artwork for full xp value. Actually, what I would do is let them sell the artwork for 20%, but they would get it's full gp value in xp. I like including artwork in my treasure, and this makes it more interesting. 3) This I would adopt. 4) I'm with you here. 5) Maybe. 6) Being an artist, I believe in the value of making things. It seems to me that making something, rather just destroying something, is worth experience in itself. Requiring it be used in a great deed can engender disagreement on what a great deed is and ignores the inherent value of creating something yourself. What I would do in 4th edition is, at the beginning of every tier, I would have each player turn in a list of things they want their PC to accomplish. So, for example, a fighter could have on their list: [LIST=1] [*]Stop the raides on local farms [*]Get lessons from [insert name of famous figther hear]. [*]Recover lost idol. [/LIST] While a cleric could have these on their list: [LIST=1] [*]Donate money to church. [*]Recover lost religious artifact. [*]Make pilgramiage. [*]Lead services at the "main" temple. [/LIST] Each task would be worth enough xp to get the PC to the next level. This would allow the player to craft their character trajectory through the world, with approval of the DM. [/QUOTE]
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