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An Older Experience System
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<blockquote data-quote="Haltherrion" data-source="post: 5328723" data-attributes="member: 18253"><p>It can certainly remove treasure from the game and for some classes makes a certain amount of sense. You can use almost any XP system you like with any version of D&D so I don't see why you couldn't use it for 4E or anything else.</p><p> </p><p>I find it very problemmatic myself and ditched it before it was removed from the rules (IIRC, it's been ages).</p><p> </p><p>I think it's one pro in favor, IMHO, is that it can be a stand in for a "level by practice/study" system which I find more realistic. I don't think such systems are all that playable but it seems to fit RL better: your average soldier would have to fight a lot of live battles to learn as much as he learns in drill and practise (for one, the average soldier spends a tiny amount of his life in battles, the ones who fight a lot die sooner or later.)</p><p> </p><p></p><p>Some issues I have with it:</p><ul> <li data-xf-list-type="ul">Not all classes would consume gold at the same rate. Seems like wizards might consume the most followed by clerics with warriors and rogues consuming a lot less. Opens up fairness issues.</li> <li data-xf-list-type="ul">Lots of things other than leveling a class ought to consume gold (like certain skills).</li> <li data-xf-list-type="ul">The referee controls the treasure and the monsters. Assigning XP based on the monsters, rather than the treasure that the monsters has removes a level on indirection (and error/unintended consequences).</li> </ul><p>With the right group that doesn't mind some class inequities (for example, a wizard needing more gold to level up than a rogue) and also willing to spend a lot of in-game time leveling (spending lots of gold ought to take lots of time), it might be an interesting twist on things and also be a good way to force lots of time to pass.</p><p> </p><p>But in the end, it isn't something that I personally would want to spend a lot of time on. I don't think my players would see any attraction to any variant of gold for leveling and I'd rather spend my gaming capital elsewhere.</p></blockquote><p></p>
[QUOTE="Haltherrion, post: 5328723, member: 18253"] It can certainly remove treasure from the game and for some classes makes a certain amount of sense. You can use almost any XP system you like with any version of D&D so I don't see why you couldn't use it for 4E or anything else. I find it very problemmatic myself and ditched it before it was removed from the rules (IIRC, it's been ages). I think it's one pro in favor, IMHO, is that it can be a stand in for a "level by practice/study" system which I find more realistic. I don't think such systems are all that playable but it seems to fit RL better: your average soldier would have to fight a lot of live battles to learn as much as he learns in drill and practise (for one, the average soldier spends a tiny amount of his life in battles, the ones who fight a lot die sooner or later.) Some issues I have with it: [LIST] [*]Not all classes would consume gold at the same rate. Seems like wizards might consume the most followed by clerics with warriors and rogues consuming a lot less. Opens up fairness issues. [*]Lots of things other than leveling a class ought to consume gold (like certain skills). [*]The referee controls the treasure and the monsters. Assigning XP based on the monsters, rather than the treasure that the monsters has removes a level on indirection (and error/unintended consequences). [/LIST]With the right group that doesn't mind some class inequities (for example, a wizard needing more gold to level up than a rogue) and also willing to spend a lot of in-game time leveling (spending lots of gold ought to take lots of time), it might be an interesting twist on things and also be a good way to force lots of time to pass. But in the end, it isn't something that I personally would want to spend a lot of time on. I don't think my players would see any attraction to any variant of gold for leveling and I'd rather spend my gaming capital elsewhere. [/QUOTE]
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