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D&D Older Editions, OSR, & D&D Variants
An Olive Branch to 4e Fans: Some Things 5e Should Take From 4e
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<blockquote data-quote="delericho" data-source="post: 5804175" data-attributes="member: 22424"><p>Time has blunted much of my initial distaste for 4e. While it remains my least-favourite version of the game, it had a <em>lot</em> of really nice ideas, and it would be a crying shame to just throw those out.</p><p></p><p></p><p></p><p>Yep, I agree with all of these. No question.</p><p></p><p></p><p></p><p>I don't mind rolling for stats (though I prefer point buy). I think 5e should support both, and that both should be close to equivalent.</p><p></p><p>I <em>hate</em> rolling for hit points, mostly because I never roll higher than a '1'.</p><p></p><p></p><p></p><p>Sort-of agree. I like that the 4e defences scale with level, and agree in principle that AC should do the same. However, AC is a bit of an odd beast because of the huge roll that the armour itself plays in this. I haven't yet seen a good way to square the circle so that AC climbs with level, armour worn still has an appropriately significant effect, and yet AC as a whole remains fairly close to being on a par with the other defences.</p><p></p><p></p><p></p><p>Again, I'm torn. 4e's system works, there's no doubt about that, and the "crit = max damage" thing is a really neat mechanic. However, the "confirm" mechanic also has a certain utility, especially if they were to generalise it out to skill checks as well.</p><p></p><p></p><p></p><p>I'm indifferent to these.</p><p></p><p></p><p></p><p>Agree, but...</p><p></p><p>This isn't really new; lots of spells have always required Concentration to maintain. 4e's only innovation here was in generalising the mechanic. (Which was, to be fair, a good step.)</p><p></p><p></p><p></p><p>Disagree 100%. IMO, 4e did <em>exactly</em> the wrong thing with alignment. They should have either dropped it entirely (my preference, under the circumstances) or made it meaningful. As it is, it is just wasted paper.</p><p></p><p></p><p></p><p>Agreed. Though 4e went too far in making a fetish of balance.</p><p></p><p>Other things that should be brought across from 4e:</p><p></p><p>- Action Points. I don't care for them (at all) as implemented in 3e's Eberron, but I <em>really</em> like them in 4e. Only thing I would do differently is give one per encounter and adopt a "use it or lose it" mentality.</p><p></p><p>- Skill Challenges, or rather the concept thereof. The implementation pretty much sucks (although it is apparently improved a lot in DMG2, and the SWSE "Galaxy of Intrigue" version is also really good). But the <em>concept</em> is genius.</p><p></p><p>- Monster roles. Coupled with monster levels and XP budgets, these made building interesting encounters really easy.</p><p></p><p>- Page 42. Or something like it.</p></blockquote><p></p>
[QUOTE="delericho, post: 5804175, member: 22424"] Time has blunted much of my initial distaste for 4e. While it remains my least-favourite version of the game, it had a [i]lot[/i] of really nice ideas, and it would be a crying shame to just throw those out. Yep, I agree with all of these. No question. I don't mind rolling for stats (though I prefer point buy). I think 5e should support both, and that both should be close to equivalent. I [i]hate[/i] rolling for hit points, mostly because I never roll higher than a '1'. Sort-of agree. I like that the 4e defences scale with level, and agree in principle that AC should do the same. However, AC is a bit of an odd beast because of the huge roll that the armour itself plays in this. I haven't yet seen a good way to square the circle so that AC climbs with level, armour worn still has an appropriately significant effect, and yet AC as a whole remains fairly close to being on a par with the other defences. Again, I'm torn. 4e's system works, there's no doubt about that, and the "crit = max damage" thing is a really neat mechanic. However, the "confirm" mechanic also has a certain utility, especially if they were to generalise it out to skill checks as well. I'm indifferent to these. Agree, but... This isn't really new; lots of spells have always required Concentration to maintain. 4e's only innovation here was in generalising the mechanic. (Which was, to be fair, a good step.) Disagree 100%. IMO, 4e did [i]exactly[/i] the wrong thing with alignment. They should have either dropped it entirely (my preference, under the circumstances) or made it meaningful. As it is, it is just wasted paper. Agreed. Though 4e went too far in making a fetish of balance. Other things that should be brought across from 4e: - Action Points. I don't care for them (at all) as implemented in 3e's Eberron, but I [i]really[/i] like them in 4e. Only thing I would do differently is give one per encounter and adopt a "use it or lose it" mentality. - Skill Challenges, or rather the concept thereof. The implementation pretty much sucks (although it is apparently improved a lot in DMG2, and the SWSE "Galaxy of Intrigue" version is also really good). But the [i]concept[/i] is genius. - Monster roles. Coupled with monster levels and XP budgets, these made building interesting encounters really easy. - Page 42. Or something like it. [/QUOTE]
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