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An Olive Branch to 4e Fans: Some Things 5e Should Take From 4e
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<blockquote data-quote="OnlineDM" data-source="post: 5804572" data-attributes="member: 90804"><p>I strongly, strongly agree with most of the items on that list, especially:</p><p>-At will spells (yes, yes, yes - this makes Vancian magic acceptable to me)</p><p>-No rolling to confirm crits</p><p>-Easy to use monster stat blocks</p><p></p><p>Those are all HUGE to me. The absence of level drain, too, although I didn't play enough earlier editions to really encounter it (but I don't like the concept at all).</p><p></p><p>I'm torn on alignment not mattering. I'd be okay with it mattering a little bit, and I do prefer the nine alignments over the five.</p><p></p><p>AC scaling with attack bonus... I feel like there has to be a better way. Ultimately, the whole progression of attacks and defenses, both for PCs and enemies, feels like a way of saying "you hit on an X or better against same-level foes" where X is probably 8 or 9. I know that the scaling means that a 1st level PC has no chance to hit a 15th level monster on anything other than a crit, which is quite possibly reasonable, but it feels like a lot of extra math for not enough benefit. I expect 5e to work differently, and I look forward to seeing what they do.</p></blockquote><p></p>
[QUOTE="OnlineDM, post: 5804572, member: 90804"] I strongly, strongly agree with most of the items on that list, especially: -At will spells (yes, yes, yes - this makes Vancian magic acceptable to me) -No rolling to confirm crits -Easy to use monster stat blocks Those are all HUGE to me. The absence of level drain, too, although I didn't play enough earlier editions to really encounter it (but I don't like the concept at all). I'm torn on alignment not mattering. I'd be okay with it mattering a little bit, and I do prefer the nine alignments over the five. AC scaling with attack bonus... I feel like there has to be a better way. Ultimately, the whole progression of attacks and defenses, both for PCs and enemies, feels like a way of saying "you hit on an X or better against same-level foes" where X is probably 8 or 9. I know that the scaling means that a 1st level PC has no chance to hit a 15th level monster on anything other than a crit, which is quite possibly reasonable, but it feels like a lot of extra math for not enough benefit. I expect 5e to work differently, and I look forward to seeing what they do. [/QUOTE]
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An Olive Branch to 4e Fans: Some Things 5e Should Take From 4e
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