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An Olive Branch to 4e Fans: Some Things 5e Should Take From 4e
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<blockquote data-quote="jsaving" data-source="post: 5804972" data-attributes="member: 16726"><p>I think this is both right and wrong, and illustrates part of the divide that's emerged in the gaming community. Does 4e combines strong-and-simple mechanics with the ability to play any character you can imagine? Or does it combine bland mechanics with the inability to play any character that's too complicated or potentially unable to fill one of 4e's designated roles? </p><p></p><p>Full disclosure -- I like both systems, and when our gaming group split over whether to embrace Pathfinder or 4e, I was the only one willing to play both. I love what I've heard thus far about 5e and am at least cautiously optimistic that it could end or at least reduce the fracturing that's occurred in my group and elsewhere. </p><p></p><p>As I see it, 3e gave players a greater ability to richly customize their characters, but put novices at a disadvantage while opening the door to abuses by players willing to leverage things like overly front-loaded core classes and unforeseen prestige-class synergies. 4e addressed many of the balance considerations that plagued 3e, but in a way that perhaps felt too much like players were being protected from themselves. </p><p></p><p>The irony is that both parts of my old gaming group would agree that 5e needs to let people play "whatever character suits them" -- they'd just disagree over which edition best accomplishes that goal. So while I'm all for the general sentiment you express, I'm not sure any one edition fully combines balance with customization in the way you're at least implicitly suggests 5e needs to be.</p></blockquote><p></p>
[QUOTE="jsaving, post: 5804972, member: 16726"] I think this is both right and wrong, and illustrates part of the divide that's emerged in the gaming community. Does 4e combines strong-and-simple mechanics with the ability to play any character you can imagine? Or does it combine bland mechanics with the inability to play any character that's too complicated or potentially unable to fill one of 4e's designated roles? Full disclosure -- I like both systems, and when our gaming group split over whether to embrace Pathfinder or 4e, I was the only one willing to play both. I love what I've heard thus far about 5e and am at least cautiously optimistic that it could end or at least reduce the fracturing that's occurred in my group and elsewhere. As I see it, 3e gave players a greater ability to richly customize their characters, but put novices at a disadvantage while opening the door to abuses by players willing to leverage things like overly front-loaded core classes and unforeseen prestige-class synergies. 4e addressed many of the balance considerations that plagued 3e, but in a way that perhaps felt too much like players were being protected from themselves. The irony is that both parts of my old gaming group would agree that 5e needs to let people play "whatever character suits them" -- they'd just disagree over which edition best accomplishes that goal. So while I'm all for the general sentiment you express, I'm not sure any one edition fully combines balance with customization in the way you're at least implicitly suggests 5e needs to be. [/QUOTE]
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An Olive Branch to 4e Fans: Some Things 5e Should Take From 4e
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