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An Olive Branch to 4e Fans: Some Things 5e Should Take From 4e
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<blockquote data-quote="Falling Icicle" data-source="post: 5805203" data-attributes="member: 17077"><p>To crit in 4e you need a natural 20, not just a 20+ on your attack roll. The dice itself must be a 20, so there is a 5% chance to crit, not every hit.</p><p></p><p></p><p></p><p>Interesting. My Oracle in Pathfinder has used Hold Person to great effect. *shrug*</p><p></p><p></p><p></p><p>I was referring specifically to the concept of "full round actions" in 3.x, which were really only used for iterative attacks. There could still be actions that take a full round (as in a real full round, one that takes until your next turn, like summon monster spells) or longer to do.</p><p></p><p></p><p></p><p>I don't mind people with two weapons getting two attacks. One of the things I didn't like about 4e was that TWF did basically nothing unless you had specific powers to utilize it. Likewise, I'm fine with certain special attacks or maneuvers letting you make an extra attack (i.e. rapid shot or flurry of blows). I just don't want to see extra attacks as the default, and I don't want to see characters with 8+ attacks per round ever again.</p><p></p><p></p><p></p><p>I don't see how gaining extra attacks adds verisimilitude. It's far from realistic for a human being to shoot a bow 5 times in the span of 6 seconds. Medieval archers would usually shoot up to half a dozen arrows or so per minute, usually less. So if you want "verisimilitude", one attack per 6 second round is actually being quite generous.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 5805203, member: 17077"] To crit in 4e you need a natural 20, not just a 20+ on your attack roll. The dice itself must be a 20, so there is a 5% chance to crit, not every hit. Interesting. My Oracle in Pathfinder has used Hold Person to great effect. *shrug* I was referring specifically to the concept of "full round actions" in 3.x, which were really only used for iterative attacks. There could still be actions that take a full round (as in a real full round, one that takes until your next turn, like summon monster spells) or longer to do. I don't mind people with two weapons getting two attacks. One of the things I didn't like about 4e was that TWF did basically nothing unless you had specific powers to utilize it. Likewise, I'm fine with certain special attacks or maneuvers letting you make an extra attack (i.e. rapid shot or flurry of blows). I just don't want to see extra attacks as the default, and I don't want to see characters with 8+ attacks per round ever again. I don't see how gaining extra attacks adds verisimilitude. It's far from realistic for a human being to shoot a bow 5 times in the span of 6 seconds. Medieval archers would usually shoot up to half a dozen arrows or so per minute, usually less. So if you want "verisimilitude", one attack per 6 second round is actually being quite generous. [/QUOTE]
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An Olive Branch to 4e Fans: Some Things 5e Should Take From 4e
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