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An Olive Branch to 4e Fans: Some Things 5e Should Take From 4e
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<blockquote data-quote="NewJeffCT" data-source="post: 5809401" data-attributes="member: 10784"><p>It did simplify things, so it was a plus.</p><p></p><p></p><p>one extra roll to confirm wasn't that big a deal to me, though auto-max damage was nice.</p><p></p><p></p><p>That was good from a player perspective, but sometimes those "save or suck" or "save or die" spells would throw the fear of the gods into the players.</p><p></p><p></p><p>agreed - this was a step up from 3E/3.5E. I do think there should be a limit to free actions as well, though.</p><p></p><p></p><p>it gave the melee classes a bonus in previous editions to allow them to be closer in power to the spellcasters. However, with better balancing between classes, this was not needed. So, a net plus.</p><p></p><p></p><p>pretty good idea, agreed.</p><p></p><p></p><p>disagree - loved rolling for stats and hit points. I hope it's a legit option in 5E, instead of getting "your character is not valid by the rules" or whatever you get in 4E DDI if you input stats yourself.</p><p></p><p></p><p>agreed - this helped get rid of the 15 minute adventuring day, which was the biggest plus of 4E to me.</p><p></p><p></p><p>good point - I like this idea.</p><p></p><p></p><p>too many buffs made 3.5E spellcasters in my games primarily into buffing and debuffing specialists.</p><p></p><p></p><p>I think the old 9 alignment system should be available to those who want it. I liked it and I think it helps define PCs, NPCs and intelligent monsters.</p><p></p><p></p><p>+1 on this. I spent about 1/20th the time I spent building encounters as I did in 3.5E.</p><p></p><p></p><p></p><p>Yes, level drain was often more depressing than PC death in 1E/2E. So, I don't really miss it.</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 5809401, member: 10784"] It did simplify things, so it was a plus. one extra roll to confirm wasn't that big a deal to me, though auto-max damage was nice. That was good from a player perspective, but sometimes those "save or suck" or "save or die" spells would throw the fear of the gods into the players. agreed - this was a step up from 3E/3.5E. I do think there should be a limit to free actions as well, though. it gave the melee classes a bonus in previous editions to allow them to be closer in power to the spellcasters. However, with better balancing between classes, this was not needed. So, a net plus. pretty good idea, agreed. disagree - loved rolling for stats and hit points. I hope it's a legit option in 5E, instead of getting "your character is not valid by the rules" or whatever you get in 4E DDI if you input stats yourself. agreed - this helped get rid of the 15 minute adventuring day, which was the biggest plus of 4E to me. good point - I like this idea. too many buffs made 3.5E spellcasters in my games primarily into buffing and debuffing specialists. I think the old 9 alignment system should be available to those who want it. I liked it and I think it helps define PCs, NPCs and intelligent monsters. +1 on this. I spent about 1/20th the time I spent building encounters as I did in 3.5E. Yes, level drain was often more depressing than PC death in 1E/2E. So, I don't really miss it. [/QUOTE]
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