Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
An Olive Branch to 4e Fans: Some Things 5e Should Take From 4e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kinem" data-source="post: 5810160" data-attributes="member: 24234"><p>That's a problem with that specific feat, not with the iterative attack system. I wouldn't mind if rapid shot doesn't make it into the new edition. That feat's a bit overpowered and a little unrealistic, but people like it; it's one of the concessions to gamism that I can live with.</p><p></p><p>In any case, the larger point is that more skilled fighters can attack more often, and not just hit harder. If we make a round 10 seconds instead of 6, then it's quite realistic that a skilled archer can shoot twice while a less skilled one would shoot once.</p><p></p><p></p><p></p><p>That has more to do with parrying and with getting an AC bonus for having more skill, which I already called for.</p><p></p><p></p><p></p><p>I agree with the E6 idea that the best real-world fighters are comparable to about 6th level (3.x). So talking about what 20th level fighters could do is not a question of the combat system being unrealistic, but a question of the experience and level system being unrealistic. I do think that a less steep experience slope is a good idea, as is being talked about for 5E.</p><p></p><p>D&D has to simulate both human and superhuman combat. When a solar goes at it with a pit fiend, human limitations aren't relevant.</p></blockquote><p></p>
[QUOTE="kinem, post: 5810160, member: 24234"] That's a problem with that specific feat, not with the iterative attack system. I wouldn't mind if rapid shot doesn't make it into the new edition. That feat's a bit overpowered and a little unrealistic, but people like it; it's one of the concessions to gamism that I can live with. In any case, the larger point is that more skilled fighters can attack more often, and not just hit harder. If we make a round 10 seconds instead of 6, then it's quite realistic that a skilled archer can shoot twice while a less skilled one would shoot once. That has more to do with parrying and with getting an AC bonus for having more skill, which I already called for. I agree with the E6 idea that the best real-world fighters are comparable to about 6th level (3.x). So talking about what 20th level fighters could do is not a question of the combat system being unrealistic, but a question of the experience and level system being unrealistic. I do think that a less steep experience slope is a good idea, as is being talked about for 5E. D&D has to simulate both human and superhuman combat. When a solar goes at it with a pit fiend, human limitations aren't relevant. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
An Olive Branch to 4e Fans: Some Things 5e Should Take From 4e
Top