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An Ontology of D&D Alignment
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<blockquote data-quote="Big J Money" data-source="post: 7866202" data-attributes="member: 70533"><p><span style="font-size: 18px"><strong><em>Picking, Choosing, and Combining</em></strong></span></p><p>In addition to the binary and scalar attributes of the features listed above, it's possible to combine opposite features within one alignment system. You can pick where such combinations are contrasted: between individual to individual, group to group, or even alignment to alignment.</p><p></p><p>For example, one might give monsters a mythical alignment while giving players a mundane one. One could treat Good and Law as mostly mundane and alignments, while treating Evil and Chaos as mythical ones. One could set the axis of Law / Chaos to be purely objective while making the axis of Good / Evil subjective.</p><p></p><p><span style="font-size: 18px"><strong><em>Distributions Thereof</em></strong></span></p><p>Finally, it’s necessary to indentify not just how the alignment system functions, but where it’s applied. How common is the existence of evil beings, and where are they found? Are most people good or neutral? Does it vary from location location? Group to group? After determining the distributions of actual alignment, remember to determine the distributions of facades, if there are any. Perhaps most peoples’ of the realm are neutral but believe themselves to be good. No wonder their benevolent gods grew silent.</p></blockquote><p></p>
[QUOTE="Big J Money, post: 7866202, member: 70533"] [SIZE=5][B][I]Picking, Choosing, and Combining[/I][/B][/SIZE] In addition to the binary and scalar attributes of the features listed above, it's possible to combine opposite features within one alignment system. You can pick where such combinations are contrasted: between individual to individual, group to group, or even alignment to alignment. For example, one might give monsters a mythical alignment while giving players a mundane one. One could treat Good and Law as mostly mundane and alignments, while treating Evil and Chaos as mythical ones. One could set the axis of Law / Chaos to be purely objective while making the axis of Good / Evil subjective. [SIZE=5][B][I]Distributions Thereof[/I][/B][/SIZE] Finally, it’s necessary to indentify not just how the alignment system functions, but where it’s applied. How common is the existence of evil beings, and where are they found? Are most people good or neutral? Does it vary from location location? Group to group? After determining the distributions of actual alignment, remember to determine the distributions of facades, if there are any. Perhaps most peoples’ of the realm are neutral but believe themselves to be good. No wonder their benevolent gods grew silent. [/QUOTE]
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