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General Tabletop Discussion
*Dungeons & Dragons
An Ontology of D&D Alignment
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<blockquote data-quote="LuisCarlos17f" data-source="post: 7867320" data-attributes="member: 6802378"><p>My own opinion is:</p><p></p><p>- Good and evil aren't subjectives. There is something named "Natural Law", an immutable and universal ethic code and this hasn't be linked to religion. If you think we have to respect the human rights, then you admit the defense of the human rights as part by the Natural Law.</p><p></p><p>- My house rule is allowing alignment and allegiance (by d20 Modern), even when these can be opposite, for example a zealot with good allegiance and evil alignment, or a sheriff who breaks the rules to defend law & order, law allegiance and chaotic alignment. I allow spells and power with key alignment can hurt enemies with same alignment but different allegiance (usually religion), for example a orc shaman vs a drow cleric.</p><p></p><p>- My concept of chaotic alignment is to being too attuned to Nature or primal forces, or general behavior with people with different allegiance (religion, tribe, brotherhood, clan, family, kingdom, race). </p><p></p><p>- Characters don't become evil automatically by bad actions, if there are mitigating circumstances of guilty as blackmail, menace or mental disorder. You are evil when you willy cause a serious injustice against innocent people. </p><p></p><p>- No-sentients creatures (for example constructs or undead) can be "evil" for game-mechanics if their auras are "tainted" although they can't understand the difference between good and bad.</p><p></p><p>- Almost of topic, but Nietzsche's Übermensch may be a clear example of smart but evil characters who don't support the idea of helping weak or helpless people.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 7867320, member: 6802378"] My own opinion is: - Good and evil aren't subjectives. There is something named "Natural Law", an immutable and universal ethic code and this hasn't be linked to religion. If you think we have to respect the human rights, then you admit the defense of the human rights as part by the Natural Law. - My house rule is allowing alignment and allegiance (by d20 Modern), even when these can be opposite, for example a zealot with good allegiance and evil alignment, or a sheriff who breaks the rules to defend law & order, law allegiance and chaotic alignment. I allow spells and power with key alignment can hurt enemies with same alignment but different allegiance (usually religion), for example a orc shaman vs a drow cleric. - My concept of chaotic alignment is to being too attuned to Nature or primal forces, or general behavior with people with different allegiance (religion, tribe, brotherhood, clan, family, kingdom, race). - Characters don't become evil automatically by bad actions, if there are mitigating circumstances of guilty as blackmail, menace or mental disorder. You are evil when you willy cause a serious injustice against innocent people. - No-sentients creatures (for example constructs or undead) can be "evil" for game-mechanics if their auras are "tainted" although they can't understand the difference between good and bad. - Almost of topic, but Nietzsche's Übermensch may be a clear example of smart but evil characters who don't support the idea of helping weak or helpless people. [/QUOTE]
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