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An Open Letter: 'Missing the Mark: Mike Mearls’s ‘Revised’ Ogre Mage'
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<blockquote data-quote="Harlekin" data-source="post: 2983765" data-attributes="member: 18615"><p>I hope you would agree that the new Ogre Mage and the new Rust Monster still are roughly the same creature as before, so keeping the name has some merrit (compatability to older editions, and you don't have to invent new flavour). If you for example compare how dragons were changed between editions, you will notice much bigger differences than between OM3.5 and OM3.6. Still they kept the same names, colours etc. </p><p></p><p>Furthermore, the OM and some other monsters were badly designed in any edition; he was always either free XP or a TPK. Before the codifying in CRs it just wasn't as obvious as it is in 3.5. </p><p></p><p>In the end , one of the strengths of 3.5 is that we have a more structured way of looking at the rules aspect of critters, which allows identifying problematic aspects and redisign them.</p></blockquote><p></p>
[QUOTE="Harlekin, post: 2983765, member: 18615"] I hope you would agree that the new Ogre Mage and the new Rust Monster still are roughly the same creature as before, so keeping the name has some merrit (compatability to older editions, and you don't have to invent new flavour). If you for example compare how dragons were changed between editions, you will notice much bigger differences than between OM3.5 and OM3.6. Still they kept the same names, colours etc. Furthermore, the OM and some other monsters were badly designed in any edition; he was always either free XP or a TPK. Before the codifying in CRs it just wasn't as obvious as it is in 3.5. In the end , one of the strengths of 3.5 is that we have a more structured way of looking at the rules aspect of critters, which allows identifying problematic aspects and redisign them. [/QUOTE]
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An Open Letter: 'Missing the Mark: Mike Mearls’s ‘Revised’ Ogre Mage'
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