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An Open Letter: 'Missing the Mark: Mike Mearls’s ‘Revised’ Ogre Mage'
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<blockquote data-quote="painandgreed" data-source="post: 2988084" data-attributes="member: 24969"><p>And of course, after reading the 4E thread, it becomes obvious why they are doing this. Mearls has been brought in to redesing D&D for 4E, and 4E will be a DDM centric game and the redesign is towards making monsters that are easier to use in tactical minature combat. Losing a weapon becomes problematic, so it becomes a penalty to hit. Charm and sleep aren't good in point balanced skirmish games, so it becomes more easily used combat abilities. The only reason that he is looking at the "design" of these monsters is to try and place the thought in our heads that they need to be redesigned so people are agreeable with the 4E redesign. The process has already begun. Look for announcement at GenCon '07 or '08 for release the next year.</p><p></p><p>We'll have to see how he herds the design of the Beholder at GenCon. I suspect that Charms will fall to the wayside. Sleep will also because it has a different mechanic than the spell and they won't want to print the other mechanics on the card that comes for the minature. Finger of Death will be replaced with a level appropriate level of damage. Telekinisis, serving no purpose during combat, will go. Replacing the things that leave will be some battelfield control spells. </p><p></p><p>Now that I see what 4E will be like and all about, I have less fear of these redesigns. I know I won't be interested in 4E and only have to worry about 3E. Much like how WW ruined WoD in the late 90's and then came out with a game and system that I didn't like ehough to leave the old one. The sooner it happens, the sooner I can stop worrying about metaplots, stupid canon, and bizarre additions and get down to playing with a know set of rules.</p><p></p><p>(Ya, I'm kidding, but I'm laughing with a nervous sort of laughter.)</p></blockquote><p></p>
[QUOTE="painandgreed, post: 2988084, member: 24969"] And of course, after reading the 4E thread, it becomes obvious why they are doing this. Mearls has been brought in to redesing D&D for 4E, and 4E will be a DDM centric game and the redesign is towards making monsters that are easier to use in tactical minature combat. Losing a weapon becomes problematic, so it becomes a penalty to hit. Charm and sleep aren't good in point balanced skirmish games, so it becomes more easily used combat abilities. The only reason that he is looking at the "design" of these monsters is to try and place the thought in our heads that they need to be redesigned so people are agreeable with the 4E redesign. The process has already begun. Look for announcement at GenCon '07 or '08 for release the next year. We'll have to see how he herds the design of the Beholder at GenCon. I suspect that Charms will fall to the wayside. Sleep will also because it has a different mechanic than the spell and they won't want to print the other mechanics on the card that comes for the minature. Finger of Death will be replaced with a level appropriate level of damage. Telekinisis, serving no purpose during combat, will go. Replacing the things that leave will be some battelfield control spells. Now that I see what 4E will be like and all about, I have less fear of these redesigns. I know I won't be interested in 4E and only have to worry about 3E. Much like how WW ruined WoD in the late 90's and then came out with a game and system that I didn't like ehough to leave the old one. The sooner it happens, the sooner I can stop worrying about metaplots, stupid canon, and bizarre additions and get down to playing with a know set of rules. (Ya, I'm kidding, but I'm laughing with a nervous sort of laughter.) [/QUOTE]
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