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*TTRPGs General
An open letter to Randy Buehler
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<blockquote data-quote="The Little Raven" data-source="post: 4454528" data-attributes="member: 10095"><p>D&D is, and has always been, a highly abstracted game. That's why things like AC, hit points, and most of the mechanics do not map cleanly to real world traits, since they are an abstraction whose purpose it is to prevent simulation of things to slow to a crawl.</p><p></p><p></p><p></p><p>Ah yes, the idea that a martial commander who is more adept at leading troops then just beating ass has no right existing in a game that features a guy singing while his friends fight a dragon rears it's head again. Sorry rounser, but a game that features giant, acidic Jell-O molds as enemies is not negatively impacted in any way by having a battlefield commander when having a opera diva as your support in combat is acceptable.</p><p></p><p></p><p></p><p>Yeah, silly rules like hit points and AC and levels, all of which are huge abstractions to avoid issues like infection, hit location, and the like.</p><p></p><p></p><p></p><p>Comparing people who reduce liberties, impose sanctions, and take lives to the developers of a roleplaying game is so beyond ridiculous it approaches insanity.</p><p></p><p></p><p></p><p>Oh, just like how people back in 1e and 2e would take "elf" or "dwarf" for the bonus to Dexterity and Constitution. This attempt to paint the newest editions as the only ones to attract power gamers is silly, since history demonstrates the game's ability to attract gamers that only pay attention to the crunch from the outset.</p><p></p><p></p><p></p><p>Or they harken back to spellbook construction in all previous editions of D&D, since two wizard builds can be entirely different based on the spells they have selected</p></blockquote><p></p>
[QUOTE="The Little Raven, post: 4454528, member: 10095"] D&D is, and has always been, a highly abstracted game. That's why things like AC, hit points, and most of the mechanics do not map cleanly to real world traits, since they are an abstraction whose purpose it is to prevent simulation of things to slow to a crawl. Ah yes, the idea that a martial commander who is more adept at leading troops then just beating ass has no right existing in a game that features a guy singing while his friends fight a dragon rears it's head again. Sorry rounser, but a game that features giant, acidic Jell-O molds as enemies is not negatively impacted in any way by having a battlefield commander when having a opera diva as your support in combat is acceptable. Yeah, silly rules like hit points and AC and levels, all of which are huge abstractions to avoid issues like infection, hit location, and the like. Comparing people who reduce liberties, impose sanctions, and take lives to the developers of a roleplaying game is so beyond ridiculous it approaches insanity. Oh, just like how people back in 1e and 2e would take "elf" or "dwarf" for the bonus to Dexterity and Constitution. This attempt to paint the newest editions as the only ones to attract power gamers is silly, since history demonstrates the game's ability to attract gamers that only pay attention to the crunch from the outset. Or they harken back to spellbook construction in all previous editions of D&D, since two wizard builds can be entirely different based on the spells they have selected [/QUOTE]
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