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General Tabletop Discussion
*TTRPGs General
An overview of BESM d20
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<blockquote data-quote="Guardians Of Order" data-source="post: 573568" data-attributes="member: 4350"><p><strong>Re: Re: Re: Re: An overview of BESM d20</strong></p><p></p><p></p><p></p><p>You have misunderstood, I think.</p><p></p><p>Text that was created for BESM or SAS Tri-Stat, and included in BESM d20, will remain closed. It may be used in our OGL book, but it will not be part of the OGL. We license Tri-Stat text and branding rights to other companies under our Magnum Opus arrangement. We see no reason to open text not specifically created for the OGL.</p><p></p><p>If we create new concepts and text specifically for BESM d20, it will be open (save IP, naturally). This means that all character classes will be open, for example.</p><p></p><p>Our decision may not be popular amongst OGL enthusiasts, but it allows us to make products to the best of our ability.</p></blockquote><p></p>
[QUOTE="Guardians Of Order, post: 573568, member: 4350"] [b]Re: Re: Re: Re: An overview of BESM d20[/b] You have misunderstood, I think. Text that was created for BESM or SAS Tri-Stat, and included in BESM d20, will remain closed. It may be used in our OGL book, but it will not be part of the OGL. We license Tri-Stat text and branding rights to other companies under our Magnum Opus arrangement. We see no reason to open text not specifically created for the OGL. If we create new concepts and text specifically for BESM d20, it will be open (save IP, naturally). This means that all character classes will be open, for example. Our decision may not be popular amongst OGL enthusiasts, but it allows us to make products to the best of our ability. [/QUOTE]
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An overview of BESM d20
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