Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
An overview of BESM d20
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charles Gray" data-source="post: 738328" data-attributes="member: 8661"><p><strong>OGL concerns-- some possible answers</strong></p><p></p><p>I think people are a little too worried about the OGL content, as I was when I got SAS D20. </p><p> First of all, a company like GOO, which is mixing their original IP's, has to be VERY careful-- because accidentally releasing something into the OGL could hurt their control over their non-d20 properties. Secondly, there is the fact that in SAS d20, you could play an entire game on the ogl, all you had to do was adjust the flavor text-- and IMHO, they went to a good deal of work on that, so they should keep it. THe main point is that there is nothing withheld that makes it impossible to use the OGL in a game of yours, which is important, since you could easily stick by the letter of the OGL and still make the content effectively useless. </p><p> As it is, looking at the SAS D20 book, and using Regeneration (pp 70) for an example. You have the rule and state block which is released (in Helvetica). Therefore, all the crunchy bits are there. </p><p> But not the flavor text so I, get on my word processor and type:</p><p></p><p>" Regeneration: When basking in the light of heaven, the saints can regain life energy by the power of the One. At level 3+, their might is such that they can regain power even if brain dead, and at level 7+, even dismemberment will not destroy them. Being blwoing into small pieces, or vaporized will slay the saint permamently, however. "</p><p></p><p> See? Goo holding their flavor text in truth does nothing at all to prevent the writer from using their system. In the front of the book, everything about character generation was in helvetica, leaving it open. </p><p></p><p> Now here are my questions: First of all, will the crunchy parts of class creation be OGL? I know they were in SAS, but since this will be rather more extensive and venture into more of the BESM methodology, I wasn't certain. </p><p> I'm really, really, looking foward to this-- one of hte big problems many gamers have with D20 is the fact that they feel it's too constraining, and this may go far to break that down.</p></blockquote><p></p>
[QUOTE="Charles Gray, post: 738328, member: 8661"] [b]OGL concerns-- some possible answers[/b] I think people are a little too worried about the OGL content, as I was when I got SAS D20. First of all, a company like GOO, which is mixing their original IP's, has to be VERY careful-- because accidentally releasing something into the OGL could hurt their control over their non-d20 properties. Secondly, there is the fact that in SAS d20, you could play an entire game on the ogl, all you had to do was adjust the flavor text-- and IMHO, they went to a good deal of work on that, so they should keep it. THe main point is that there is nothing withheld that makes it impossible to use the OGL in a game of yours, which is important, since you could easily stick by the letter of the OGL and still make the content effectively useless. As it is, looking at the SAS D20 book, and using Regeneration (pp 70) for an example. You have the rule and state block which is released (in Helvetica). Therefore, all the crunchy bits are there. But not the flavor text so I, get on my word processor and type: " Regeneration: When basking in the light of heaven, the saints can regain life energy by the power of the One. At level 3+, their might is such that they can regain power even if brain dead, and at level 7+, even dismemberment will not destroy them. Being blwoing into small pieces, or vaporized will slay the saint permamently, however. " See? Goo holding their flavor text in truth does nothing at all to prevent the writer from using their system. In the front of the book, everything about character generation was in helvetica, leaving it open. Now here are my questions: First of all, will the crunchy parts of class creation be OGL? I know they were in SAS, but since this will be rather more extensive and venture into more of the BESM methodology, I wasn't certain. I'm really, really, looking foward to this-- one of hte big problems many gamers have with D20 is the fact that they feel it's too constraining, and this may go far to break that down. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
An overview of BESM d20
Top