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An Overview of Furry-Friendly D&D/Pathfinder/OSR Settings
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<blockquote data-quote="Accaris" data-source="post: 9562931" data-attributes="member: 7027191"><p>I'm not as well known as some of the other entries here, but I've been around and some of you might know me. Our setting guide, the Chronicles of Aeres, isn't a "furry" book, but it does have a variety of beastfolk that you can play as. Our ratfolk proved to be popular enough to warrant their own series. Our first rat-centric book, Shadows of Padfoot Alley, is a concise 44-page module highlighting the rats' world, how to roleplay as them, a good handful of quest options related to folk in the ratfolk town, along with a narrative mystery-based adventure and a short dungeon crawl. Made for 5E, you must play as a ratfolk character and as no other option, making this module somewhat unique.</p><p></p><p>The <strong>lore </strong>of the ratfolk is that they were created by a god of beasts who was jealous of humanity and wanted to rival his brothers and sisters. Heavily influenced by the<strong> Secret of NIMH</strong>, the rats live in an underground cavern in a city populated mainly by humans, who are, for the most part, not hostile towards them. Our goal was to wipe away most of the negative influences of ratfolk in fantasy and uplift these creatures to proper heroic status.</p><p></p><p>Ratfolk <strong>character creation</strong> traits are provided. Along with a few abilities you might expect, such as a knack for moving quietly, they have a few other unique traits such a resistance to transformative magic (as beasts born from transformation their spirits resist it,) and an ability that unlocks the "courage of the heart" after enough adventuring time has been endured. We also provide a few unique monsters in a short bestiary to go along with the setting of Padfoot Alley.</p><p></p><p>Thanks to the success of this book, we're working on a direct sequel, which is an open city sandbox rather than a purely narrative adventure, called <strong>Nightfall At Thorn Hollow</strong>. The ratfolk have their own city now, with much more to explore, see, and do. There is a larger story brewing in the background involving multiple factions, including an underground resistance intent on overthrowing a cruel king; the factions will play off each other and progress the status of the setting whether you interact with them or not. We plan to have it be more of a "living" world than the last, and we're developing it for AD&D 2nd Edition with 1E conversion guidelines. I expect this one to be bigger and better than the original in every way; it will probably be more like a 100-page module compared to the original's 44 pages, with a full city map, a large and deadly dungeon, and the like.</p><p></p><p>Both books have artwork second to none from some of the most talented animal illustrators I could find.</p><p></p><p>[ATTACH=full]393956[/ATTACH][ATTACH=full]393960[/ATTACH]</p><p>[ATTACH=full]393959[/ATTACH][ATTACH=full]393961[/ATTACH]</p></blockquote><p></p>
[QUOTE="Accaris, post: 9562931, member: 7027191"] I'm not as well known as some of the other entries here, but I've been around and some of you might know me. Our setting guide, the Chronicles of Aeres, isn't a "furry" book, but it does have a variety of beastfolk that you can play as. Our ratfolk proved to be popular enough to warrant their own series. Our first rat-centric book, Shadows of Padfoot Alley, is a concise 44-page module highlighting the rats' world, how to roleplay as them, a good handful of quest options related to folk in the ratfolk town, along with a narrative mystery-based adventure and a short dungeon crawl. Made for 5E, you must play as a ratfolk character and as no other option, making this module somewhat unique. The [B]lore [/B]of the ratfolk is that they were created by a god of beasts who was jealous of humanity and wanted to rival his brothers and sisters. Heavily influenced by the[B] Secret of NIMH[/B], the rats live in an underground cavern in a city populated mainly by humans, who are, for the most part, not hostile towards them. Our goal was to wipe away most of the negative influences of ratfolk in fantasy and uplift these creatures to proper heroic status. Ratfolk [B]character creation[/B] traits are provided. Along with a few abilities you might expect, such as a knack for moving quietly, they have a few other unique traits such a resistance to transformative magic (as beasts born from transformation their spirits resist it,) and an ability that unlocks the "courage of the heart" after enough adventuring time has been endured. We also provide a few unique monsters in a short bestiary to go along with the setting of Padfoot Alley. Thanks to the success of this book, we're working on a direct sequel, which is an open city sandbox rather than a purely narrative adventure, called [B]Nightfall At Thorn Hollow[/B]. The ratfolk have their own city now, with much more to explore, see, and do. There is a larger story brewing in the background involving multiple factions, including an underground resistance intent on overthrowing a cruel king; the factions will play off each other and progress the status of the setting whether you interact with them or not. We plan to have it be more of a "living" world than the last, and we're developing it for AD&D 2nd Edition with 1E conversion guidelines. I expect this one to be bigger and better than the original in every way; it will probably be more like a 100-page module compared to the original's 44 pages, with a full city map, a large and deadly dungeon, and the like. Both books have artwork second to none from some of the most talented animal illustrators I could find. [ATTACH type="full"]393956[/ATTACH][ATTACH type="full"]393960[/ATTACH] [ATTACH type="full"]393959[/ATTACH][ATTACH type="full"]393961[/ATTACH] [/QUOTE]
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