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An RPG Forum Lexicon: Clarity of terms
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<blockquote data-quote="Thunderfoot" data-source="post: 5736015" data-attributes="member: 34175"><p>Excellent job Hobo. My only disagreement comes with build vs creation and it comes from a comment I heard at GenCon about 2 years after 3.5 dropped. But definition first.</p><p></p><p><strong>Build</strong>- The process of tailoring a character at creation (and beyond) to eventually achieve a target goal, whether Prestige Class, skill sub-set or any other "framed" set of numerical advantages perceived by the player. The method usually preferred by power gamers (q.v.) but is <strong><em><u>not</u></em></strong> limited to their use only.</p><p> </p><p>Prior to 3.X it never occurred to me to stat out my character growth past the level I was currently playing, why would I, I may not even be alive by that level. I was at GenCon and the typical excited player came up to me and started talking about his latest character and pulled out a graph sheet that had every stat, skill and feat for his character charted up to level 20. I stopped him and said, "what happens if your character gets killed at level 3?" By the look in his eye, I either broke him or he was planning my funeral. He walked away very quickly and kept looking over his shoulder. I became very aware of "build" vs. "creation" at that point. </p><p></p><p>So I think the fundamental difference is that of edition. Pre-3e there was very little in the way of "build" because un-recoverable death was probably going to happen eventually (I would imagine it started in 2e after the addition of some of the splats and became more frequently used in Skills and Powers) and post-3e it seems to be the primary way of creating a character because there is a very good possibility for a long term future. That being said, I don't think that "building" is detrimental just, different than 3d6 in order and hope for the best. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Thunderfoot, post: 5736015, member: 34175"] Excellent job Hobo. My only disagreement comes with build vs creation and it comes from a comment I heard at GenCon about 2 years after 3.5 dropped. But definition first. [B]Build[/B]- The process of tailoring a character at creation (and beyond) to eventually achieve a target goal, whether Prestige Class, skill sub-set or any other "framed" set of numerical advantages perceived by the player. The method usually preferred by power gamers (q.v.) but is [B][I][U]not[/U][/I][/B] limited to their use only. Prior to 3.X it never occurred to me to stat out my character growth past the level I was currently playing, why would I, I may not even be alive by that level. I was at GenCon and the typical excited player came up to me and started talking about his latest character and pulled out a graph sheet that had every stat, skill and feat for his character charted up to level 20. I stopped him and said, "what happens if your character gets killed at level 3?" By the look in his eye, I either broke him or he was planning my funeral. He walked away very quickly and kept looking over his shoulder. I became very aware of "build" vs. "creation" at that point. So I think the fundamental difference is that of edition. Pre-3e there was very little in the way of "build" because un-recoverable death was probably going to happen eventually (I would imagine it started in 2e after the addition of some of the splats and became more frequently used in Skills and Powers) and post-3e it seems to be the primary way of creating a character because there is a very good possibility for a long term future. That being said, I don't think that "building" is detrimental just, different than 3d6 in order and hope for the best. :) [/QUOTE]
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