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An undead invasion topples civilization, then what?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1622939" data-attributes="member: 3146"><p>Death, it seems in the beginning of the narrative, is a much more ambiguous figure than the latter part of the story seems to grant credence to. The death that cursed the king to wander (shades of the medieval legend of the wandering Jew?) and that raised up the same armies that the king defeated earlier (with his help?) to destroy the king doesn't seem like the sort to turn to mindless destruction as soon as he wins. Rather, it seems more likely that the undead he raised would act as a part of the curse. They may go through the kingdom, methodically destroying everything that was accomplished through Havendash's power and leadership--not necessarily killing everyone, that's not their goal, but simply revoking every advantage that Havendash gained through his deal with death and eliminating his legacy. Whenever any undead accomplishes its task, it simply lies down in the earth and returns to the grip of death. By 1000 years, all of the undead should have finished erasing Hazerdash's legacy so that even his name is lost to history (and the undead Hazerdash is not allowed to name himself except as the bringer of all of this destruction--as Death's Doomed Herald).</p><p></p><p>Now, this causes untold destruction and it blots magic from the world for a time but there are lots of people. What causes their death isn't so much the undead themselves as the destruction of the infrastructure that supported their way of life and the infighting and tribal battles that spring up in the wake of a civilization's destruction. So, when the PCs return, it's not as the last, best hope of the kingdom against the undead hordes. Instead, they return as the hope to bring civilization out of barbarism, to conquer the feral land, and return people to order and prosperity. That's more of a savage frontier, carving civilization from the jungle than a brave rebellion game but it could well be a lot of fun. But, if the PCs rebuild civilization in Hazerdash's name or use his laws, they will awaken the ire of Death anew and all their works shall be for naught. (Or alternatively, they could face a key battle and be offered a similar choice--with similar potential consequences).</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1622939, member: 3146"] Death, it seems in the beginning of the narrative, is a much more ambiguous figure than the latter part of the story seems to grant credence to. The death that cursed the king to wander (shades of the medieval legend of the wandering Jew?) and that raised up the same armies that the king defeated earlier (with his help?) to destroy the king doesn't seem like the sort to turn to mindless destruction as soon as he wins. Rather, it seems more likely that the undead he raised would act as a part of the curse. They may go through the kingdom, methodically destroying everything that was accomplished through Havendash's power and leadership--not necessarily killing everyone, that's not their goal, but simply revoking every advantage that Havendash gained through his deal with death and eliminating his legacy. Whenever any undead accomplishes its task, it simply lies down in the earth and returns to the grip of death. By 1000 years, all of the undead should have finished erasing Hazerdash's legacy so that even his name is lost to history (and the undead Hazerdash is not allowed to name himself except as the bringer of all of this destruction--as Death's Doomed Herald). Now, this causes untold destruction and it blots magic from the world for a time but there are lots of people. What causes their death isn't so much the undead themselves as the destruction of the infrastructure that supported their way of life and the infighting and tribal battles that spring up in the wake of a civilization's destruction. So, when the PCs return, it's not as the last, best hope of the kingdom against the undead hordes. Instead, they return as the hope to bring civilization out of barbarism, to conquer the feral land, and return people to order and prosperity. That's more of a savage frontier, carving civilization from the jungle than a brave rebellion game but it could well be a lot of fun. But, if the PCs rebuild civilization in Hazerdash's name or use his laws, they will awaken the ire of Death anew and all their works shall be for naught. (Or alternatively, they could face a key battle and be offered a similar choice--with similar potential consequences). [/QUOTE]
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