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An undead invasion topples civilization, then what?
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<blockquote data-quote="The Mad Kaiser" data-source="post: 1623502" data-attributes="member: 19999"><p>I have to disagree.</p><p></p><p>It was obviously the pact (and the failure of Lord Havendash to complete the pact) that allowed Death to alter the forces of nature in favor of undeath.</p><p></p><p><em>(The only thing I would change about the pact is the price for immortality. Instead of the tired old "soul" trade, Death should have demanded that Lord Havendash must take over as the "New Death" and give Death her freedom.)</em></p><p></p><p>Death, having failed to collect on the soul, is permitted to collect that soul by any means necessary, thus she raises the Army of the Dead. Since Lord Havendash cheats Death of her rightfully earned soul, she then is owed a debt by the world, and so Death proceeds to take it out of the world's ass.</p><p></p><p>I would include some intelligent undead NPCs (ghosts, accidental liches, etc) that want the world back the way it was. "We want to rest, but Death has kept us awake for ten-thousand years." They may not be chummy, but they share the same goals. It might even be fun to allow a dead character.</p><p></p><p>I would also work up some new diseases (or get a pdf of them) and apply them generously to characters and NPCs. Vermin swarms and giant Vermin would also be a HUGE problem in a world of Deadites.</p><p></p><p>The influx of Negative Energy might also have some deterious effects on the flora and fauna of the world over 100 centuries. What sort of creatures would evolve on a world of Deadites? Rainbow Happy Monkeys? Sugar Wumpums? I doubt it.</p><p></p><p>Wars between factions of undead may pick up as they fight over the dwindling food supply (tasty people).</p><p></p><p>Character Goals/Adventure Ideas: Searching for Ancient Relics, Searching For Survivors, Trying Time Travel, Coping with Weird New Cultures, Skirmishes With Undead Armies, Waking the Sleeping Deity/Dieties, Eating lots of Garlic!</p></blockquote><p></p>
[QUOTE="The Mad Kaiser, post: 1623502, member: 19999"] I have to disagree. It was obviously the pact (and the failure of Lord Havendash to complete the pact) that allowed Death to alter the forces of nature in favor of undeath. [i](The only thing I would change about the pact is the price for immortality. Instead of the tired old "soul" trade, Death should have demanded that Lord Havendash must take over as the "New Death" and give Death her freedom.)[/i] Death, having failed to collect on the soul, is permitted to collect that soul by any means necessary, thus she raises the Army of the Dead. Since Lord Havendash cheats Death of her rightfully earned soul, she then is owed a debt by the world, and so Death proceeds to take it out of the world's ass. I would include some intelligent undead NPCs (ghosts, accidental liches, etc) that want the world back the way it was. "We want to rest, but Death has kept us awake for ten-thousand years." They may not be chummy, but they share the same goals. It might even be fun to allow a dead character. I would also work up some new diseases (or get a pdf of them) and apply them generously to characters and NPCs. Vermin swarms and giant Vermin would also be a HUGE problem in a world of Deadites. The influx of Negative Energy might also have some deterious effects on the flora and fauna of the world over 100 centuries. What sort of creatures would evolve on a world of Deadites? Rainbow Happy Monkeys? Sugar Wumpums? I doubt it. Wars between factions of undead may pick up as they fight over the dwindling food supply (tasty people). Character Goals/Adventure Ideas: Searching for Ancient Relics, Searching For Survivors, Trying Time Travel, Coping with Weird New Cultures, Skirmishes With Undead Armies, Waking the Sleeping Deity/Dieties, Eating lots of Garlic! [/QUOTE]
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